From ZeldaMods (Breath of the Wild)
Revision as of 17:58, 14 October 2018 by imported>Leoetlino
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EnemyRushAttackAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ASKeyName |
String |
|
|
Speed |
Float |
|
|
UpdateTargetPosInterval |
Int |
|
|
DisableUpdateTargetRadius |
Float |
|
|
GoalDistanceTolerance |
Float |
|
|
MovePredictionRate |
Float |
|
|
IsSuccessWhenGoalReached |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
突進 (Sunazarashi, 攻撃)
Name |
Value
|
ASKeyName |
Move_Attack_Gear1
|
Speed |
0.5
|
UpdateTargetPosInterval |
10
|
DisableUpdateTargetRadius |
5.0
|
GoalDistanceTolerance |
1.5
|
MovePredictionRate |
0.2
|
IsSuccessWhenGoalReached |
True
|
突進 (SunazarashiSP, 攻撃)
Name |
Value
|
ASKeyName |
Move_Attack_Gear1
|
Speed |
0.5
|
UpdateTargetPosInterval |
10
|
DisableUpdateTargetRadius |
5.0
|
GoalDistanceTolerance |
1.5
|
MovePredictionRate |
0.2
|
IsSuccessWhenGoalReached |
True
|