AIDef:Action/EnemyRushAttack
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASKeyName | String | ||
Speed | Float | ||
UpdateTargetPosInterval | Int | ||
DisableUpdateTargetRadius | Float | ||
GoalDistanceTolerance | Float | ||
MovePredictionRate | Float | ||
IsSuccessWhenGoalReached | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
突進 (Sunazarashi, 攻撃)
Name | Value |
---|---|
ASKeyName | Move_Attack_Gear1 |
Speed | 0.5 |
UpdateTargetPosInterval | 10 |
DisableUpdateTargetRadius | 5.0 |
GoalDistanceTolerance | 1.5 |
MovePredictionRate | 0.2 |
IsSuccessWhenGoalReached | True |
突進 (SunazarashiSP, 攻撃)
Name | Value |
---|---|
ASKeyName | Move_Attack_Gear1 |
Speed | 0.5 |
UpdateTargetPosInterval | 10 |
DisableUpdateTargetRadius | 5.0 |
GoalDistanceTolerance | 1.5 |
MovePredictionRate | 0.2 |
IsSuccessWhenGoalReached | True |