From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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DieAI definition |
---|
Type |
Action |
---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 Derived definitions
- 3.1 死亡 (Lizalfos, 基本挙動)
- 3.2 死亡 (Bokoblin_Red, 基本挙動)
- 3.3 感電死 (Wizzrobe, 死亡)
- 3.4 後行動 (Wizzrobe, 凍死)
- 3.5 死亡 (Wizzrobe, リアクション_0)
- 3.6 自然死 (Wizzrobe, リアクション)
- 3.7 焼死 (Wizzrobe, 死亡)
- 3.8 先行動 (Wizzrobe, 死亡生成)
- 3.9 溺死 (Wizzrobe, 死亡)
- 3.10 濡死 (Wizzrobe, 死亡)
- 3.11 被暗殺 (Wizzrobe, 死亡)
- 3.12 被特効 (Wizzrobe, リアクション)
- 3.13 落下死 (Wizzrobe, リアクション)
- 3.14 死亡 (Lizalfos_Fire, 基本挙動)
- 3.15 死亡 (Bokoblin_Senior, 基本挙動)
- 3.16 死亡 (Bokoblin_Rapid, 基本挙動)
- 3.17 死亡 (Moriblin_Senior, 基本挙動)
- 3.18 死亡 (Moriblin_Blue, 基本挙動)
- 3.19 死亡 (Lizalfos_Senior, 基本挙動)
- 3.20 死亡 (Lizalfos_Middle, 基本挙動)
- 3.21 死亡 (Lizalfos_Ice, 基本挙動)
AITreeVariables
Name |
Type |
Default value |
Description
|
CRBOffsetUnit |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
AddTime |
Int |
|
|
LifeReflexRatio |
Float |
|
|
ImpulseRatio |
Float |
|
|
ASName |
String |
|
|
Time |
Int |
|
|
PosBaseRagdollRbName |
String |
|
|
DownBackCtrlOffset |
Vec3 |
|
|
DownFrontCtrlOffset |
Vec3 |
|
|
WeaponDropSpeedXZ |
Float |
|
|
WeaponDropSpeedY |
Float |
|
|
InWaterDownTime |
Int |
|
|
IsWaitAS |
Bool |
|
|
ForceFinishTime |
Int |
|
|
StableASName |
String |
|
|
IsItemDrop |
Bool |
|
|
OnGroundDownTime |
Int |
|
|
GetUpGroundAngle |
Float |
|
|
ForceEndWaterDepth |
Float |
|
|
IsCheckVibrate |
Bool |
|
|
StartUpdateFriction |
Int |
|
|
Derived definitions
死亡 (Lizalfos, 基本挙動)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
150
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
死亡 (Bokoblin_Red, 基本挙動)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
150
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
感電死 (Wizzrobe, 死亡)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
15
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
-0.0666667
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
90
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Wizzrobe, 凍死)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
15
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
-0.0666667
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
90
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
死亡 (Wizzrobe, リアクション_0)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
15
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
-0.0666667
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
90
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
自然死 (Wizzrobe, リアクション)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
15
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
-0.0666667
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
90
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
焼死 (Wizzrobe, 死亡)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
15
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
-0.0666667
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
90
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
先行動 (Wizzrobe, 死亡生成)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
15
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
90
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
溺死 (Wizzrobe, 死亡)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
15
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
-0.0666667
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
90
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
濡死 (Wizzrobe, 死亡)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
15
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
-0.0666667
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
90
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
被暗殺 (Wizzrobe, 死亡)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
15
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
-0.0666667
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
90
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
被特効 (Wizzrobe, リアクション)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
15
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
-0.0666667
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
90
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
落下死 (Wizzrobe, リアクション)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
15
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
-0.0666667
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
90
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
死亡 (Lizalfos_Fire, 基本挙動)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
150
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
死亡 (Bokoblin_Senior, 基本挙動)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
150
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
死亡 (Bokoblin_Rapid, 基本挙動)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
150
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
死亡 (Moriblin_Senior, 基本挙動)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
150
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
死亡 (Moriblin_Blue, 基本挙動)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
150
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
死亡 (Lizalfos_Senior, 基本挙動)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
150
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
死亡 (Lizalfos_Middle, 基本挙動)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
150
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
死亡 (Lizalfos_Ice, 基本挙動)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
Die
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
16
|
IsWaitAS |
True
|
ForceFinishTime |
150
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|