From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
CameraEventMovePosFlow| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| BaseMode |
Int |
|
|
| Pattern1Use |
Bool |
|
|
| NotifyDemoCamera2Sound |
Int |
|
|
| BowFlag |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetActor1 |
Int |
|
|
| ActorName1 |
String |
|
|
| UniqueName1 |
String |
|
|
| TargetActor2 |
Int |
|
|
| ActorName2 |
String |
|
|
| UniqueName2 |
String |
|
|
| PosAppendMode |
Int |
|
|
| Pattern1PosX |
Float |
|
|
| Pattern1PosY |
Float |
|
|
| Pattern1PosZ |
Float |
|
|
| GameDataVec3fCameraPos |
String |
|
|
| AtAppendMode |
Int |
|
|
| Pattern1AtX |
Float |
|
|
| Pattern1AtY |
Float |
|
|
| Pattern1AtZ |
Float |
|
|
| GameDataVec3fCameraAt |
String |
|
|
| FovyAppendMode |
Int |
|
|
| Pattern1Fovy |
Float |
|
|
| StartCalcOnly |
Bool |
|
|
| MotionMode |
Int |
|
|
| Count |
Float |
|
|
| Cushion |
Float |
|
|
| CollisionInterpolateSkip |
Bool |
|
|
| Accept1FrameDelay |
Bool |
|
|
| ReviseModeEnd |
Int |
|
|
| LatShiftRange |
Float |
|
|
| LngShiftRange |
Float |
|
|
| ActorIgnoringCollision |
Int |
|
|
Derived definitions
Demo_MovePosFlow (GameRomCamera)
| Name |
Value
|
| BaseMode |
0
|
| Pattern1Use |
True
|
| NotifyDemoCamera2Sound |
1
|
| BowFlag |
False
|