From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino
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AnimalFollowAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
DistanceKept |
Float |
|
|
UseGearType |
Int |
|
|
WaitDistanceToLeader |
Float |
|
|
Gear1DistanceToLeader |
Float |
|
|
Gear2DistanceToLeader |
Float |
|
|
Gear3DistanceToLeader |
Float |
|
|
DistanceFactorAtGearDown |
Float |
|
|
WaitDistanceIncreaseDistance |
Float |
|
|
WaitDistanceIncreasePerFrame |
Float |
|
|
CanUseHorseGearInput |
Bool |
|
|
IsAutoGearDownEnabled |
Bool |
|
|
AutoStopAndTurnDistance |
Float |
|
|
IsEndAtAutoStop |
Bool |
|
|
UseMinRadius |
Bool |
|
|
DesiredDirAngleDeltaSecMax |
Float |
|
|
IsAvoidNavMeshActor |
Bool |
|
|
IsTargetPosEqualToLeaderPos |
Bool |
|
|
NavMeshCharacterRadiusScale |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
追跡 (Lynel_Senior, 弓追跡戦闘移動下半身)
Name |
Value
|
DistanceKept |
20.0
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
0.0
|
Gear3DistanceToLeader |
24.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
True
|
IsAutoGearDownEnabled |
False
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
False
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
内側 (Lynel_Senior, 下半身)
Name |
Value
|
DistanceKept |
5.0
|
UseGearType |
1
|
WaitDistanceToLeader |
3.0
|
Gear1DistanceToLeader |
12.0
|
Gear2DistanceToLeader |
18.0
|
Gear3DistanceToLeader |
24.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
False
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追跡 (Lynel_Middle, 弓追跡戦闘移動下半身)
Name |
Value
|
DistanceKept |
20.0
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
0.0
|
Gear3DistanceToLeader |
24.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
True
|
IsAutoGearDownEnabled |
False
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
False
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
内側 (Lynel_Middle, 下半身)
Name |
Value
|
DistanceKept |
5.0
|
UseGearType |
1
|
WaitDistanceToLeader |
3.0
|
Gear1DistanceToLeader |
12.0
|
Gear2DistanceToLeader |
18.0
|
Gear3DistanceToLeader |
24.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
False
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追跡 (Lynel, 弓追跡戦闘移動下半身)
Name |
Value
|
DistanceKept |
20.0
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
0.0
|
Gear3DistanceToLeader |
24.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
True
|
IsAutoGearDownEnabled |
False
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
False
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
内側 (Lynel, 下半身)
Name |
Value
|
DistanceKept |
5.0
|
UseGearType |
1
|
WaitDistanceToLeader |
3.0
|
Gear1DistanceToLeader |
12.0
|
Gear2DistanceToLeader |
18.0
|
Gear3DistanceToLeader |
24.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
False
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|