AIDef:Action/SwitchPlayerEquipment

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Changes the equipped weapon, shield, bow, arrow and/or armor of the Player upon "reloading" the game (e.g opening and closing a menu).

To be equipped gear needs to be in the player's inventory.

Until the game is reloaded, this action has the side effect of leaving a copy of Link's model only featuring his naked legs and hair (with physics) always facing South at the Player's location when executing this action.

SwitchPlayerEquipment
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
UnequipWeapon Bool If true, unequips the Player's weapon
UnequipShield Bool If true, unequips the Player's shield
UnequipBow Bool If true, unequips the Player's bow
UnequipArmorHead Bool If true, unequips the Player's head armor
UnequipArmorUpper Bool If true, unequips the Player's upper armor
UnequipArmorLower Bool If true, unequips the Player's lower armor
PorchItemName_Weapon String ID of the actor to set the equipped weapon to
PorchItemName_Shield String ID of the actor to set the equipped shield to
PorchItemName_Bow String ID of the actor to set the equipped bow to
PorchItemName_ArmorHead String ID of the actor to set the equipped head armor to
PorchItemName_ArmorUpper String ID of the actor to set the equipped upper armor to
PorchItemName_ArmorLower String ID of the actor to set the equipped lower armor to
PorchItemName_Arrow String ID of the actor to set the equipped arrow to


Derived definitions

Demo_SwitchPlayerEquipment (EventSystemActor)

No overridden parameters.