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30 May 2020
- 04:3004:30, 30 May 2020 diff hist +59 盾牌的耐用度 Created page with "* ShieldRideBaseFrame (盾滑基礎幀數)是 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref>,而 S..."
- 04:3004:30, 30 May 2020 diff hist +453 N Translations:Shield durability/13/zh Created page with "* ShieldRideBaseFrame (盾滑基礎幀數)是 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref>,而 S..."
- 04:2604:26, 30 May 2020 diff hist 0 盾牌的耐用度 No edit summary
- 04:2604:26, 30 May 2020 diff hist 0 Translations:Shield durability/12/zh No edit summary current
- 04:2504:25, 30 May 2020 diff hist +19 盾牌的耐用度 Created page with "* 大部分盾牌的 RideBreakRatio(滑致損比)都是 1.0。例外的盾牌包括古代兵裝·盾的 0.2。換句話說,同樣的滑行時間,古代兵裝·盾損..."
- 04:2504:25, 30 May 2020 diff hist +405 N Translations:Shield durability/12/zh Created page with "* 大部分盾牌的 RideBreakRatio(滑致損比)都是 1.0。例外的盾牌包括古代兵裝·盾的 0.2。換句話說,同樣的滑行時間,古代兵裝·盾損..."
- 04:2104:21, 30 May 2020 diff hist +18 盾牌的耐用度 Created page with "1.6.0 版的參數如下:"
- 04:2104:21, 30 May 2020 diff hist +27 N Translations:Shield durability/11/zh Created page with "1.6.0 版的參數如下:" current
- 04:2104:21, 30 May 2020 diff hist +5 盾牌的耐用度 Created page with "* 林克在盾牌上滑行的時候,一個計時器(和盾綁定)會紀錄滑行的時間。 * 如果林克在「光滑的表面」滑行''或''滑行的速度小於 0.0..."
- 04:2104:21, 30 May 2020 diff hist +444 N Translations:Shield durability/10/zh Created page with "* 林克在盾牌上滑行的時候,一個計時器(和盾綁定)會紀錄滑行的時間。 * 如果林克在「光滑的表面」滑行''或''滑行的速度小於 0.0..." current
- 04:1604:16, 30 May 2020 diff hist +56 盾牌的耐用度 Created page with "這個 gist 裡有原始碼<ref>{{addr|a=0x71002CEAF4|ver=nx-1.5.0}}: https://gist.github.com/leoetlino/34a2ce6273f7cfcbbabceda24d19aa5d</ref>(很長所以不放在這裡)..."
- 04:1604:16, 30 May 2020 diff hist +199 N Translations:Shield durability/9/zh Created page with "這個 gist 裡有原始碼<ref>{{addr|a=0x71002CEAF4|ver=nx-1.5.0}}: https://gist.github.com/leoetlino/34a2ce6273f7cfcbbabceda24d19aa5d</ref>(很長所以不放在這裡)..." current
- 04:1504:15, 30 May 2020 diff hist −2 盾牌的耐用度 Created page with "== 盾牌滑行 =="
- 04:1504:15, 30 May 2020 diff hist +18 N Translations:Shield durability/8/zh Created page with "== 盾牌滑行 =="
- 04:1504:15, 30 May 2020 diff hist +46 盾牌的耐用度 Created page with "1.6.0 版的 ShieldDamageRatio (攻換防比)是 0.2。也就是說,敵人的攻擊力比防禦力低的時候,抵擋一次扣 1 點耐用度。攻擊力比防禦高..."
- 04:1504:15, 30 May 2020 diff hist +362 N Translations:Shield durability/7/zh Created page with "1.6.0 版的 ShieldDamageRatio (攻換防比)是 0.2。也就是說,敵人的攻擊力比防禦力低的時候,抵擋一次扣 1 點耐用度。攻擊力比防禦高..." current
- 04:1104:11, 30 May 2020 diff hist +38 盾牌的耐用度 No edit summary
- 04:1104:11, 30 May 2020 diff hist +38 Translations:Shield durability/6/zh No edit summary
- 04:1004:10, 30 May 2020 diff hist +33 盾牌的耐用度 Created page with "minDmg (最小扣耐用)在大部分的時候都是 1 的樣子。"
- 04:1004:10, 30 May 2020 diff hist +70 N Translations:Shield durability/6/zh Created page with "minDmg (最小扣耐用)在大部分的時候都是 1 的樣子。"
- 04:1004:10, 30 May 2020 diff hist −29 盾牌的耐用度 Created page with "* <code>damageRatio</code> (攻換防比)是從 GlobalParameter 裡來的("Global" 底下的 "ShieldDamageRatio")。 * <code>attackPower</code> 是被抵擋的攻..."
- 04:1004:10, 30 May 2020 diff hist +414 N Translations:Shield durability/5/zh Created page with "* <code>damageRatio</code> (攻換防比)是從 GlobalParameter 裡來的("Global" 底下的 "ShieldDamageRatio")。 * <code>attackPower</code> 是被抵擋的攻..."
- 04:0504:05, 30 May 2020 diff hist −3 盾牌的耐用度 Created page with "== 抵擋攻擊 =="
- 04:0504:05, 30 May 2020 diff hist +18 N Translations:Shield durability/2/zh Created page with "== 抵擋攻擊 ==" current
- 04:0504:05, 30 May 2020 diff hist −5 盾牌的耐用度 Created page with "盾牌的耐用度會隨著玩家抵擋怪物的攻擊與盾牌滑行逐漸降低。"
- 04:0504:05, 30 May 2020 diff hist +84 N Translations:Shield durability/1/zh Created page with "盾牌的耐用度會隨著玩家抵擋怪物的攻擊與盾牌滑行逐漸降低。"
- 03:4403:44, 30 May 2020 diff hist +3,027 N 盾牌的耐用度 Created page with "盾牌的耐用度"
- 03:4403:44, 30 May 2020 diff hist +18 N Translations:Shield durability/Page display title/zh Created page with "盾牌的耐用度" current
- 03:4103:41, 30 May 2020 diff hist +171 Shield durability Marked this version for translation current
- 03:4103:41, 30 May 2020 diff hist +61 m Shield durability prepare for translation
- 00:3700:37, 30 May 2020 diff hist +3 Amiibo 掉寶 No edit summary current
- 00:3700:37, 30 May 2020 diff hist +3 Translations:Amiibo drops/33/zh No edit summary current
- 00:3700:37, 30 May 2020 diff hist +3 Amiibo 掉寶 No edit summary
- 00:3700:37, 30 May 2020 diff hist +3 Translations:Amiibo drops/12/zh No edit summary current
29 May 2020
- 20:4420:44, 29 May 2020 diff hist +7 m Object respawning fix typo current
- 00:4300:43, 29 May 2020 diff hist +6 物件重生 No edit summary current
- 00:4300:43, 29 May 2020 diff hist +6 Translations:Object respawning/13/zh No edit summary current
- 00:1700:17, 29 May 2020 diff hist −1 物件重生 No edit summary
- 00:1700:17, 29 May 2020 diff hist −1 Translations:Object respawning/1/zh No edit summary current
- 00:1200:12, 29 May 2020 diff hist −26 物件重生 Created page with "對這類物件而言,GameDataMgr 的值是 4。"
- 00:1200:12, 29 May 2020 diff hist +52 N Translations:Object respawning/40/zh Created page with "對這類物件而言,GameDataMgr 的值是 4。" current
- 00:1200:12, 29 May 2020 diff hist −24 物件重生 Created page with "RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag 被 WorldMgr 設成 true 的時候。"
- 00:1200:12, 29 May 2020 diff hist +158 N Translations:Object respawning/39/zh Created page with "RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag 被 WorldMgr 設成 true 的時候。" current
- 00:1100:11, 29 May 2020 diff hist −14 物件重生 Created page with "== 和山林霸主一起出現的物件 (RevivalUnderGodTim) =="
- 00:1100:11, 29 May 2020 diff hist +63 N Translations:Object respawning/38/zh Created page with "== 和山林霸主一起出現的物件 (RevivalUnderGodTim) ==" current
- 00:1100:11, 29 May 2020 diff hist −38 物件重生 Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。"
- 00:1100:11, 29 May 2020 diff hist +143 N Translations:Object respawning/36/zh Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。" current
- 00:1000:10, 29 May 2020 diff hist −17 物件重生 Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等..."
- 00:1000:10, 29 May 2020 diff hist +181 N Translations:Object respawning/35/zh Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等..." current
- 00:1000:10, 29 May 2020 diff hist +6 物件重生 No edit summary