From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
Jump to navigation
Jump to search
PriestBossEyeBeamThird| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IsCreateGuardEffect |
Bool |
|
|
| AtMinDamage |
Int |
|
|
| AttackPower |
Int |
|
|
| AttackPowerForPlayer |
Int |
|
|
| ReflectOffset |
Vec3 |
|
|
| IsChangeable |
Bool |
|
|
| ShotOffset |
Vec3 |
|
|
| ShotReviseAngleXU |
Int |
|
|
| ShotReviseAngleXD |
Int |
|
|
| ShotReviseAngleY |
Int |
|
|
Children
| Name |
Description
|
| チャージ |
|
| 待機 |
|
| 照準 |
|
| 発射 |
|
Derived definitions
目ビーム (Priest_Boss_Giant, 通常)
| Name |
Value
|
| IsCreateGuardEffect |
True
|
| AtMinDamage |
0
|
| AttackPower |
60
|
| AttackPowerForPlayer |
40
|
| ReflectOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
| IsChangeable |
True
|
| ShotOffset |
Vec3(x=0.0, y=3.0, z=0.0)
|
| ShotReviseAngleXU |
30
|
| ShotReviseAngleXD |
30
|
| ShotReviseAngleY |
20
|