From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
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PriestBossActorNormalMode| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IsManagedBtlMgr |
Bool |
|
|
| ApproachStartDistance |
Float |
|
|
| ApproachWarpRate |
Int |
|
|
| LeaveStartDistance |
Float |
|
|
| LeaveStartTime |
Float |
|
|
| WaitMinTime |
Float |
|
|
| WaitMaxTime |
Float |
|
|
| SecondHalfLifePercent |
Float |
|
|
| FramesRestrictEarthRelease |
Float |
|
|
| WarpPosDistFromPlayer |
Float |
|
|
| StageMarginRateForEarthRelease |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| FromSyncMode |
Bool |
|
|
Children
| Name |
Description
|
| 分身 |
|
| 分身投げ着地 |
|
| 土遁 |
|
| 弓矢攻撃 |
|
| 待機 |
|
| 準備 |
|
| 移動 |
|
| 突進攻撃 |
|
| 転移 |
|
| 離れる |
|
| 頭上突き |
|
| 高速移動攻撃 |
|
Derived definitions
通常モード (Priest_Boss_ShadowClone, 通常)
| Name |
Value
|
| IsManagedBtlMgr |
True
|
| ApproachStartDistance |
20.0
|
| ApproachWarpRate |
0
|
| LeaveStartDistance |
3.0
|
| LeaveStartTime |
0.25
|
| WaitMinTime |
3.0
|
| WaitMaxTime |
6.0
|
| SecondHalfLifePercent |
0.5
|
| FramesRestrictEarthRelease |
300.0
|
| WarpPosDistFromPlayer |
10.0
|
| StageMarginRateForEarthRelease |
0.95
|
通常モード (Priest_Boss_Normal, 通常)
| Name |
Value
|
| IsManagedBtlMgr |
False
|
| ApproachStartDistance |
20.0
|
| ApproachWarpRate |
0
|
| LeaveStartDistance |
3.0
|
| LeaveStartTime |
0.25
|
| WaitMinTime |
3.0
|
| WaitMaxTime |
6.0
|
| SecondHalfLifePercent |
0.5
|
| FramesRestrictEarthRelease |
300.0
|
| WarpPosDistFromPlayer |
10.0
|
| StageMarginRateForEarthRelease |
0.95
|
通常モード (Priest_Boss_ShadowClone_Real, 通常)
| Name |
Value
|
| IsManagedBtlMgr |
False
|
| ApproachStartDistance |
20.0
|
| ApproachWarpRate |
0
|
| LeaveStartDistance |
3.0
|
| LeaveStartTime |
0.25
|
| WaitMinTime |
3.0
|
| WaitMaxTime |
6.0
|
| SecondHalfLifePercent |
0.5
|
| FramesRestrictEarthRelease |
300.0
|
| WarpPosDistFromPlayer |
10.0
|
| StageMarginRateForEarthRelease |
0.95
|