AIDef:AI/NavMoveTargetClosestPoint
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| SearchRadius | Float | ||
| TargetVMax | Float | ||
| TargetVMin | Float | ||
| ReachTargetArea | Float | ||
| RepathTime | Float | ||
| WeaponIdx | Int | ||
| TooFarDist | Float | ||
| UseCharacterRadius | Bool | ||
| VibrateCheckTime | Int | ||
| RotVibrateCheckTime | Int | ||
| IsLastLineReachCheck | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| ジャンプ | |
| 直進 | |
| 移動 | |
| 見まわす |
Derived definitions
先行動 (Moriblin_Senior, 対象見張り台)
| Name | Value |
|---|---|
| SearchRadius | 6.0 |
| TargetVMax | 6.0 |
| TargetVMin | -1.0 |
| ReachTargetArea | 15.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
先行動 (Moriblin_Blue, 対象見張り台)
| Name | Value |
|---|---|
| SearchRadius | 6.0 |
| TargetVMax | 6.0 |
| TargetVMin | -1.0 |
| ReachTargetArea | 15.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |
先行動 (Stal_Moriblin_Bone, 対象見張り台)
| Name | Value |
|---|---|
| SearchRadius | 6.0 |
| TargetVMax | 6.0 |
| TargetVMin | -1.0 |
| ReachTargetArea | 15.0 |
| RepathTime | 30.0 |
| WeaponIdx | -1 |
| TooFarDist | 100.0 |
| UseCharacterRadius | False |
| VibrateCheckTime | -1 |
| RotVibrateCheckTime | -1 |
| IsLastLineReachCheck | True |