From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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GolemRootAI definition |
---|
Type |
AI |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
GolemWeakPointLocation |
String |
Point_A |
|
GolemSleepType |
String |
SleepForward_A |
|
UniqueNameMessageLabel |
String |
|
|
GolemWeakPointActor |
String |
|
|
GolemTextureName |
String |
|
|
EquipItem1 |
String |
Default |
|
EquipItem2 |
String |
Default |
|
EquipItem3 |
String |
Default |
|
EquipItem4 |
String |
Default |
|
RideHorseName |
String |
|
|
ArrowName |
String |
NormalArrow |
|
DropTable |
String |
Normal |
|
IsNearCreate |
Bool |
False |
|
DropActor |
String |
|
|
SharpWeaponJudgeType |
Int |
0 |
|
LevelSensorMode |
Int |
0 |
|
DisableRankUpForHardMode |
Bool |
False |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ClimbFinishTime |
Int |
|
|
StandContactHeight |
Float |
|
|
IsBreakContactTree |
Bool |
|
|
UpperArmL_PartsKey |
String |
|
|
LowerArmL_PartsKey |
String |
|
|
UpperArmR_PartsKey |
String |
|
|
LowerArmR_PartsKey |
String |
|
|
ChemicalFieldKey |
String |
|
|
BodyDeactiveAS |
String |
|
|
ArmRDeactiveAS |
String |
|
|
ArmLDeactiveAS |
String |
|
|
BodyActiveAS |
String |
|
|
ArmRActiveAS |
String |
|
|
ArmLActiveAS |
String |
|
|
BodyMimicAS |
String |
|
|
ArmRMimicAS |
String |
|
|
ArmLMimicAS |
String |
|
|
ShaderASTargetBone |
Int |
|
|
BodyShaderSeqBank |
Int |
|
|
ArmRShaderSeqBank |
Int |
|
|
ArmLShaderSeqBank |
Int |
|
|
InWaterDepth |
Float |
|
|
OutOfWaterOffset |
Float |
|
|
SpreadDist |
Float |
|
|
SmallSpreadDist |
Float |
|
|
FortressTag |
String |
|
|
FallHeight |
Float |
|
|
IgnoreHell |
Bool |
|
|
Children
Name |
Description
|
リアクション |
|
呼ばれ |
|
奈落 |
|
所持 |
|
死亡生成 |
|
水中 |
|
落下 |
|
近接湧出 |
|
通常 |
|
騎乗 |
|
Derived definitions
通常 (Enemy_Golem_Fire_R, BaseAI)
Name |
Value
|
ClimbFinishTime |
30
|
StandContactHeight |
1.0
|
IsBreakContactTree |
True
|
UpperArmL_PartsKey |
UpperL
|
LowerArmL_PartsKey |
LowerL
|
UpperArmR_PartsKey |
UpperR
|
LowerArmR_PartsKey |
LowerR
|
ChemicalFieldKey |
ExpandChemical
|
BodyDeactiveAS |
ChemDeactiveShaderBody
|
ArmRDeactiveAS |
ChemDeactiveShaderR
|
ArmLDeactiveAS |
ChemDeactiveShaderL
|
BodyActiveAS |
ChemActiveShaderBody
|
ArmRActiveAS |
ChemActiveShaderR
|
ArmLActiveAS |
ChemActiveShaderL
|
BodyMimicAS |
WaitShader
|
ArmRMimicAS |
WaitShaderR
|
ArmLMimicAS |
WaitShaderL
|
ShaderASTargetBone |
1
|
BodyShaderSeqBank |
0
|
ArmRShaderSeqBank |
1
|
ArmLShaderSeqBank |
2
|
InWaterDepth |
100.0
|
OutOfWaterOffset |
0.2
|
SpreadDist |
8.0
|
SmallSpreadDist |
3.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
True
|
通常 (Golem_Senior, BaseAI)
Name |
Value
|
ClimbFinishTime |
30
|
StandContactHeight |
1.0
|
IsBreakContactTree |
True
|
UpperArmL_PartsKey |
UpperL
|
LowerArmL_PartsKey |
LowerL
|
UpperArmR_PartsKey |
UpperR
|
LowerArmR_PartsKey |
LowerR
|
ChemicalFieldKey |
ExpandChemical
|
BodyDeactiveAS |
ChemDeactiveShaderBody
|
ArmRDeactiveAS |
ChemDeactiveShaderR
|
ArmLDeactiveAS |
ChemDeactiveShaderL
|
BodyActiveAS |
ChemActiveShaderBody
|
ArmRActiveAS |
ChemActiveShaderR
|
ArmLActiveAS |
ChemActiveShaderL
|
BodyMimicAS |
WaitShader
|
ArmRMimicAS |
WaitShaderR
|
ArmLMimicAS |
WaitShaderL
|
ShaderASTargetBone |
1
|
BodyShaderSeqBank |
0
|
ArmRShaderSeqBank |
1
|
ArmLShaderSeqBank |
2
|
InWaterDepth |
100.0
|
OutOfWaterOffset |
0.2
|
SpreadDist |
8.0
|
SmallSpreadDist |
3.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
True
|
通常 (Golem_Middle, BaseAI)
Name |
Value
|
ClimbFinishTime |
30
|
StandContactHeight |
1.0
|
IsBreakContactTree |
True
|
UpperArmL_PartsKey |
UpperL
|
LowerArmL_PartsKey |
LowerL
|
UpperArmR_PartsKey |
UpperR
|
LowerArmR_PartsKey |
LowerR
|
ChemicalFieldKey |
ExpandChemical
|
BodyDeactiveAS |
ChemDeactiveShaderBody
|
ArmRDeactiveAS |
ChemDeactiveShaderR
|
ArmLDeactiveAS |
ChemDeactiveShaderL
|
BodyActiveAS |
ChemActiveShaderBody
|
ArmRActiveAS |
ChemActiveShaderR
|
ArmLActiveAS |
ChemActiveShaderL
|
BodyMimicAS |
WaitShader
|
ArmRMimicAS |
WaitShaderR
|
ArmLMimicAS |
WaitShaderL
|
ShaderASTargetBone |
1
|
BodyShaderSeqBank |
0
|
ArmRShaderSeqBank |
1
|
ArmLShaderSeqBank |
2
|
InWaterDepth |
100.0
|
OutOfWaterOffset |
0.2
|
SpreadDist |
8.0
|
SmallSpreadDist |
3.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
True
|
通常 (Golem, BaseAI)
Name |
Value
|
ClimbFinishTime |
30
|
StandContactHeight |
1.0
|
IsBreakContactTree |
True
|
UpperArmL_PartsKey |
UpperL
|
LowerArmL_PartsKey |
LowerL
|
UpperArmR_PartsKey |
UpperR
|
LowerArmR_PartsKey |
LowerR
|
ChemicalFieldKey |
ExpandChemical
|
BodyDeactiveAS |
ChemDeactiveShaderBody
|
ArmRDeactiveAS |
ChemDeactiveShaderR
|
ArmLDeactiveAS |
ChemDeactiveShaderL
|
BodyActiveAS |
ChemActiveShaderBody
|
ArmRActiveAS |
ChemActiveShaderR
|
ArmLActiveAS |
ChemActiveShaderL
|
BodyMimicAS |
WaitShader
|
ArmRMimicAS |
WaitShaderR
|
ArmLMimicAS |
WaitShaderL
|
ShaderASTargetBone |
1
|
BodyShaderSeqBank |
0
|
ArmRShaderSeqBank |
1
|
ArmLShaderSeqBank |
2
|
InWaterDepth |
100.0
|
OutOfWaterOffset |
0.2
|
SpreadDist |
8.0
|
SmallSpreadDist |
3.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
True
|