From ZeldaMods (Breath of the Wild)
Revision as of 18:08, 14 October 2018 by imported>Leoetlino
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EnemyFortressWatchKeepingWait| AI definition |
|---|
| Type |
AI |
|---|
Contents
- 1 MapUnitInstParams
- 2 StaticInstParams
- 3 Children
- 4 Derived definitions
- 4.1 通常 (Lizalfos, 見張り徘徊)
- 4.2 通常 (Bokoblin_Red, 馬未発見)
- 4.3 通常 (Lizalfos_Fire, 見張り徘徊)
- 4.4 通常 (Bokoblin_Senior, 馬未発見)
- 4.5 通常 (Bokoblin_Rapid, 馬未発見)
- 4.6 通常 (Lizalfos_Electric, 見張り徘徊)
- 4.7 通常 (Moriblin_Senior, 単純徘徊_0)
- 4.8 通常 (Moriblin_Blue, 単純徘徊_0)
- 4.9 通常 (Lizalfos_Senior, 見張り徘徊)
- 4.10 通常 (Lizalfos_Middle, 見張り徘徊)
- 4.11 通常 (Lizalfos_Ice, 見張り徘徊)
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| RotAngle |
Float |
0.0 |
|
| WaitTime |
Float |
1.0 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ReactDelayMin |
Int |
|
|
| ReactDelayMax |
Int |
|
|
| DanceReactRand |
Int |
|
|
| TalkEndDelayMin |
Int |
|
|
| TalkEndDelayMax |
Int |
|
|
| FortressTag |
String |
|
|
| TalkChangeViewTargetTimerMin |
Int |
|
|
| TalkChangeViewTargetTimerMax |
Int |
|
|
| IdleCheckMin |
Int |
|
|
| IdleCheckMax |
Int |
|
|
| IdlePer |
Int |
|
|
Children
| Name |
Description
|
| サボり |
|
| ダンス |
|
| 反応待ち |
|
| 向き直り |
|
| 呼びかけ |
|
| 回転 |
|
| 待機 |
|
| 注意 |
|
| 聞く |
|
| 話す |
|
Derived definitions
通常 (Lizalfos, 見張り徘徊)
| Name |
Value
|
| ReactDelayMin |
10
|
| ReactDelayMax |
30
|
| DanceReactRand |
120
|
| TalkEndDelayMin |
60
|
| TalkEndDelayMax |
120
|
| FortressTag |
EnemyFortressMgr
|
| TalkChangeViewTargetTimerMin |
60
|
| TalkChangeViewTargetTimerMax |
180
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
通常 (Bokoblin_Red, 馬未発見)
| Name |
Value
|
| ReactDelayMin |
10
|
| ReactDelayMax |
30
|
| DanceReactRand |
120
|
| TalkEndDelayMin |
60
|
| TalkEndDelayMax |
120
|
| FortressTag |
EnemyFortressMgr
|
| TalkChangeViewTargetTimerMin |
60
|
| TalkChangeViewTargetTimerMax |
180
|
| IdleCheckMin |
1350
|
| IdleCheckMax |
1500
|
| IdlePer |
50
|
通常 (Lizalfos_Fire, 見張り徘徊)
| Name |
Value
|
| ReactDelayMin |
10
|
| ReactDelayMax |
30
|
| DanceReactRand |
120
|
| TalkEndDelayMin |
60
|
| TalkEndDelayMax |
120
|
| FortressTag |
EnemyFortressMgr
|
| TalkChangeViewTargetTimerMin |
60
|
| TalkChangeViewTargetTimerMax |
180
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
通常 (Bokoblin_Senior, 馬未発見)
| Name |
Value
|
| ReactDelayMin |
10
|
| ReactDelayMax |
30
|
| DanceReactRand |
120
|
| TalkEndDelayMin |
60
|
| TalkEndDelayMax |
120
|
| FortressTag |
EnemyFortressMgr
|
| TalkChangeViewTargetTimerMin |
60
|
| TalkChangeViewTargetTimerMax |
180
|
| IdleCheckMin |
1350
|
| IdleCheckMax |
1500
|
| IdlePer |
50
|
通常 (Bokoblin_Rapid, 馬未発見)
| Name |
Value
|
| ReactDelayMin |
10
|
| ReactDelayMax |
30
|
| DanceReactRand |
120
|
| TalkEndDelayMin |
60
|
| TalkEndDelayMax |
120
|
| FortressTag |
EnemyFortressMgr
|
| TalkChangeViewTargetTimerMin |
60
|
| TalkChangeViewTargetTimerMax |
180
|
| IdleCheckMin |
1350
|
| IdleCheckMax |
1500
|
| IdlePer |
50
|
通常 (Lizalfos_Electric, 見張り徘徊)
| Name |
Value
|
| ReactDelayMin |
10
|
| ReactDelayMax |
30
|
| DanceReactRand |
120
|
| TalkEndDelayMin |
60
|
| TalkEndDelayMax |
120
|
| FortressTag |
EnemyFortressMgr
|
| TalkChangeViewTargetTimerMin |
60
|
| TalkChangeViewTargetTimerMax |
180
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
通常 (Moriblin_Senior, 単純徘徊_0)
| Name |
Value
|
| ReactDelayMin |
10
|
| ReactDelayMax |
30
|
| DanceReactRand |
120
|
| TalkEndDelayMin |
60
|
| TalkEndDelayMax |
120
|
| FortressTag |
EnemyFortressMgr
|
| TalkChangeViewTargetTimerMin |
60
|
| TalkChangeViewTargetTimerMax |
180
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
通常 (Moriblin_Blue, 単純徘徊_0)
| Name |
Value
|
| ReactDelayMin |
10
|
| ReactDelayMax |
30
|
| DanceReactRand |
120
|
| TalkEndDelayMin |
60
|
| TalkEndDelayMax |
120
|
| FortressTag |
EnemyFortressMgr
|
| TalkChangeViewTargetTimerMin |
60
|
| TalkChangeViewTargetTimerMax |
180
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
通常 (Lizalfos_Senior, 見張り徘徊)
| Name |
Value
|
| ReactDelayMin |
10
|
| ReactDelayMax |
30
|
| DanceReactRand |
120
|
| TalkEndDelayMin |
60
|
| TalkEndDelayMax |
120
|
| FortressTag |
EnemyFortressMgr
|
| TalkChangeViewTargetTimerMin |
60
|
| TalkChangeViewTargetTimerMax |
180
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
通常 (Lizalfos_Middle, 見張り徘徊)
| Name |
Value
|
| ReactDelayMin |
10
|
| ReactDelayMax |
30
|
| DanceReactRand |
120
|
| TalkEndDelayMin |
60
|
| TalkEndDelayMax |
120
|
| FortressTag |
EnemyFortressMgr
|
| TalkChangeViewTargetTimerMin |
60
|
| TalkChangeViewTargetTimerMax |
180
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|
通常 (Lizalfos_Ice, 見張り徘徊)
| Name |
Value
|
| ReactDelayMin |
10
|
| ReactDelayMax |
30
|
| DanceReactRand |
120
|
| TalkEndDelayMin |
60
|
| TalkEndDelayMax |
120
|
| FortressTag |
EnemyFortressMgr
|
| TalkChangeViewTargetTimerMin |
60
|
| TalkChangeViewTargetTimerMax |
180
|
| IdleCheckMin |
0
|
| IdleCheckMax |
0
|
| IdlePer |
0
|