AIDef:Action/ForkASTrgTurnGround

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkASTrgTurnGround
AI definition
Type Action

StaticInstParams

Name Type Default value Description
Axis Vec3
SpeedBasePosRatio Float
CtrlOffset Vec3
OnAfterGroundRotAngle Float
CtrlAngleOffset Vec3
ActMoveVec Vec3


Derived definitions

子1 (Bokoblin_Red, 後行動)

Name Value
Axis Vec3(x=-1.0, y=0.0, z=0.0)
SpeedBasePosRatio 0.7
CtrlOffset Vec3(x=0.0, y=0.0, z=0.9700000286102295)
OnAfterGroundRotAngle 0.10472
CtrlAngleOffset Vec3(x=0.07853981107473373, y=0.0, z=0.0)
ActMoveVec Vec3(x=0.0, y=0.0, z=0.0)

子1 (Bokoblin_Senior, 後行動)

Name Value
Axis Vec3(x=-1.0, y=0.0, z=0.0)
SpeedBasePosRatio 0.7
CtrlOffset Vec3(x=0.0, y=0.0, z=0.9700000286102295)
OnAfterGroundRotAngle 0.10472
CtrlAngleOffset Vec3(x=0.07853981107473373, y=0.0, z=0.0)
ActMoveVec Vec3(x=0.0, y=0.0, z=0.0)

子1 (Bokoblin_Rapid, 後行動)

Name Value
Axis Vec3(x=-1.0, y=0.0, z=0.0)
SpeedBasePosRatio 0.7
CtrlOffset Vec3(x=0.0, y=0.0, z=0.9700000286102295)
OnAfterGroundRotAngle 0.10472
CtrlAngleOffset Vec3(x=0.07853981107473373, y=0.0, z=0.0)
ActMoveVec Vec3(x=0.0, y=0.0, z=0.0)

子1 (Moriblin_Senior, 後行動_0)

Name Value
Axis Vec3(x=-1.0, y=0.0, z=0.0)
SpeedBasePosRatio 0.7
CtrlOffset Vec3(x=0.0, y=0.0, z=0.25)
OnAfterGroundRotAngle 0.10472
CtrlAngleOffset Vec3(x=0.0, y=0.0, z=0.0)
ActMoveVec Vec3(x=0.0, y=1.0, z=0.0)

子1 (Moriblin_Senior, 初期状態眠り)

Name Value
Axis Vec3(x=-1.0, y=0.0, z=0.0)
SpeedBasePosRatio 0.7
CtrlOffset Vec3(x=0.0, y=0.0, z=-0.25)
OnAfterGroundRotAngle 0.10472
CtrlAngleOffset Vec3(x=0.0872664675116539, y=0.0, z=0.0)
ActMoveVec Vec3(x=0.0, y=0.0, z=0.0)

子1 (Moriblin_Blue, 後行動_0)

Name Value
Axis Vec3(x=-1.0, y=0.0, z=0.0)
SpeedBasePosRatio 0.7
CtrlOffset Vec3(x=0.0, y=0.0, z=0.25)
OnAfterGroundRotAngle 0.10472
CtrlAngleOffset Vec3(x=0.0, y=0.0, z=0.0)
ActMoveVec Vec3(x=0.0, y=1.0, z=0.0)

子1 (Moriblin_Blue, 初期状態眠り)

Name Value
Axis Vec3(x=-1.0, y=0.0, z=0.0)
SpeedBasePosRatio 0.7
CtrlOffset Vec3(x=0.0, y=0.0, z=-0.25)
OnAfterGroundRotAngle 0.10472
CtrlAngleOffset Vec3(x=0.0872664675116539, y=0.0, z=0.0)
ActMoveVec Vec3(x=0.0, y=0.0, z=0.0)