AIDef:Action/ForkASTrgTurnGround

ForkASTrgTurnGround
AI definition
Type Action

AITreeVariables

Name Type Default value Description
CRBOffsetUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
Axis Vec3
SpeedBasePosRatio Float
CtrlOffset Vec3
OnAfterGroundRotAngle Float
CtrlAngleOffset Vec3
ActMoveVec Vec3


Derived definitions

子1 (Bokoblin_Red, 後行動)

Name Value
Axis Vec3(x=-1.0, y=0.0, z=0.0)
SpeedBasePosRatio 0.7
CtrlOffset Vec3(x=0.0, y=0.0, z=0.9700000286102295)
OnAfterGroundRotAngle 0.10472
CtrlAngleOffset Vec3(x=0.07853981107473373, y=0.0, z=0.0)
ActMoveVec Vec3(x=0.0, y=0.0, z=0.0)

子1 (Bokoblin_Senior, 後行動)

Name Value
Axis Vec3(x=-1.0, y=0.0, z=0.0)
SpeedBasePosRatio 0.7
CtrlOffset Vec3(x=0.0, y=0.0, z=0.9700000286102295)
OnAfterGroundRotAngle 0.10472
CtrlAngleOffset Vec3(x=0.07853981107473373, y=0.0, z=0.0)
ActMoveVec Vec3(x=0.0, y=0.0, z=0.0)

子1 (Bokoblin_Rapid, 後行動)

Name Value
Axis Vec3(x=-1.0, y=0.0, z=0.0)
SpeedBasePosRatio 0.7
CtrlOffset Vec3(x=0.0, y=0.0, z=0.9700000286102295)
OnAfterGroundRotAngle 0.10472
CtrlAngleOffset Vec3(x=0.07853981107473373, y=0.0, z=0.0)
ActMoveVec Vec3(x=0.0, y=0.0, z=0.0)

子1 (Moriblin_Senior, 後行動_0)

Name Value
Axis Vec3(x=-1.0, y=0.0, z=0.0)
SpeedBasePosRatio 0.7
CtrlOffset Vec3(x=0.0, y=0.0, z=0.25)
OnAfterGroundRotAngle 0.10472
CtrlAngleOffset Vec3(x=0.0, y=0.0, z=0.0)
ActMoveVec Vec3(x=0.0, y=1.0, z=0.0)

子1 (Moriblin_Senior, 初期状態眠り)

Name Value
Axis Vec3(x=-1.0, y=0.0, z=0.0)
SpeedBasePosRatio 0.7
CtrlOffset Vec3(x=0.0, y=0.0, z=-0.25)
OnAfterGroundRotAngle 0.10472
CtrlAngleOffset Vec3(x=0.0872664675116539, y=0.0, z=0.0)
ActMoveVec Vec3(x=0.0, y=0.0, z=0.0)

子1 (Moriblin_Blue, 後行動_0)

Name Value
Axis Vec3(x=-1.0, y=0.0, z=0.0)
SpeedBasePosRatio 0.7
CtrlOffset Vec3(x=0.0, y=0.0, z=0.25)
OnAfterGroundRotAngle 0.10472
CtrlAngleOffset Vec3(x=0.0, y=0.0, z=0.0)
ActMoveVec Vec3(x=0.0, y=1.0, z=0.0)

子1 (Moriblin_Blue, 初期状態眠り)

Name Value
Axis Vec3(x=-1.0, y=0.0, z=0.0)
SpeedBasePosRatio 0.7
CtrlOffset Vec3(x=0.0, y=0.0, z=-0.25)
OnAfterGroundRotAngle 0.10472
CtrlAngleOffset Vec3(x=0.0872664675116539, y=0.0, z=0.0)
ActMoveVec Vec3(x=0.0, y=0.0, z=0.0)