blifecondition
Jump to navigation
Jump to search
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
.blifecondition files in Actor/LifeCondition contain spawn and despawn conditions for actors.
Parameter objects
InvalidWeathers
Weathers that will cause the actor not to spawn.
Key | Type | Description |
---|---|---|
Item%03d | str64 | Weather name (e.g. HeavyRain) |
InvalidTimes
Time types that will cause the actor not to spawn.
Key | Type | Description |
---|---|---|
Item%03d | str64 | Time name (e.g. Morning_B) |
DisplayDistance
Key | Type | Description |
---|---|---|
Item | float | Maximum distance to player (actor will despawn if the distance is greater than this value) |
AutoDisplayDistanceAlgorithm
Key | Type | Description |
---|---|---|
Item | str | Distance calculation algorithm (only "Bounding.Y" is supported [check]) |
YLimitAlgorithm
Key | Type | Description |
---|---|---|
Item | str | Limit type ("NoLimit" or "LimitYDiff" [check]) |
DeleteWeathers
Weathers that will cause the actor to despawn.
Key | Type | Description |
---|---|---|
Item%03d | str64 | Weather name (e.g. HeavyRain) |
DeleteTimes
Time types that will cause the actor to despawn.
Key | Type | Description |
---|---|---|
Item%03d | str64 | Time name (e.g. Noon_A) |
Examples
Landmark10km
!io
version: 0
type: xml
param_root: !list
objects:
DisplayDistance: !obj {Item: 10000.0}
AutoDisplayDistanceAlgorithm: !obj {Item: Bounding.Y}
YLimitAlgorithm: !obj {Item: NoLimit}
lists: {}
Animal_Night
!io
version: 0
type: xml
param_root: !list
objects:
InvalidWeathers: !obj {Item001: !str64 HeavyRain, Item002: !str64 HeavySnow, Item003: !str64 ThunderRain}
InvalidTimes: !obj {Item001: !str64 Morning_B, Item002: !str64 Noon_A, Item003: !str64 Noon_B,
Item004: !str64 Evening_A}
DisplayDistance: !obj {Item: 0.0}
AutoDisplayDistanceAlgorithm: !obj {Item: Bounding.Y}
YLimitAlgorithm: !obj {Item: NoLimit}
lists: {}