bgparamlist
| Learn more This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. The list of objects/parameters is complete, but parameter descriptions are missing. (For a list of non-stub pages, see Project:Pages.) |
GeneralParamList (bgparamlist) configures essential actor parameters such as the life and attack values, and many other miscellaneous settings.
| Format | AAMP |
|---|---|
| Version | 0 |
| Type | xml |
| This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. | |
Parameter objects
Important note: the following listing was automatically generated from game content files. If some names look weird or contain typos, it's Nintendo's fault.
System
| Key | Type | Description | Default value |
|---|---|---|---|
| SameGroupActorName | str64 | Actor group name (at least used by one subsystem: the actor code relies on this to determine the name of the Defeated_%s_Num counter flag) | |
| IsGetItemSelf | bool | - | False |
General
| Key | Type | Description | Default value |
|---|---|---|---|
| Speed | float | - | 1.0 |
| Life | int | Initial and maximum HP (for characters) or durability (for items) | 100 |
| IsLifeInfinite | bool | Prevent HP/durability from changing | False |
| ElectricalDischarge | float | - | 1.0 |
| IsBurnOutBorn | bool | - | False |
| BurnOutBornName | str64 | - | |
| IsBurnOutBornIdent | bool | - | False |
| ChangeDropTableName | str | - |
Enemy
| Key | Type | Description | Default value |
|---|---|---|---|
| Rank | int | - | 0 |
| Power | int | Base (unarmed) strength of this enemy's attacks. | 0 |
| DropLife | int | - | 100 |
| DyingLife | int | - | 20 |
| LostDist | float | - | 100.0 |
| LostHeightMax | float | - | 30.0 |
| LostHeightMin | float | - | -30.0 |
| LostRayLength | float | - | -1.0 |
| LODLostDist | float | - | 40.0 |
| LODLostHeightMax | float | - | 30.0 |
| LODLostHeightMin | float | - | -30.0 |
| IntelligenceLevel | float | - | 0.0 |
| EmotionalLevel | float | - | 0.0 |
| HeroismLevel | float | - | 0.0 |
| PartActorName | str | - | |
| IsMindFriend | bool | - | True |
| StatusChangeFlag | str | Name of the flag to check for ChangeLife | |
| ChangeLife | float | HP/Life value to use if StatusChangeFlag is non empty and if the flag is set | -1.0 |
EnemyLevel
| Key | Type | Description | Default value |
|---|---|---|---|
| IsAvoidDanger | bool | - | False |
| IsGuardArrow | bool | - | False |
| IsHideArrowAttack | bool | - | False |
| IsSwiftAttack | bool | - | False |
| IsBackSwiftAttack | bool | - | False |
| IsCounterAttack | bool | - | False |
| IsEscapeBomb | bool | - | False |
| IsKickBomb | bool | - | False |
| IsShootBomb | bool | - | False |
| IsThrowWeapon | bool | - | False |
| GuardPer | int | - | 0 |
| IsJustGuard | bool | - | False |
EnemyRace
| Key | Type | Description | Default value |
|---|---|---|---|
| EquipableWeapon | str | - | |
| IsFitGroundByAnimalUnit | bool | - | True |
| IsUpdateSupportNormalInAir | bool | - | False |
| BowAttackRangeRatio | float | - | 1.0 |
| WeaponScaleSmallSword | float | - | 1.0 |
| WeaponTransOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponRotOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldTransOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldRotOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponScaleLargeSword | float | - | 1.0 |
| WeaponTransOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponRotOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldTransOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldRotOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponScaleSpear | float | - | 1.0 |
| WeaponTransOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponRotOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldTransOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldRotOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponScaleBow | float | - | 1.0 |
| WeaponTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponScaleShield | float | - | 1.0 |
| WeaponTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponHoldRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| IsUseTargetTag | bool | - | False |
| TargetActorType | str | Actor types that the actor will target and attack | Player |
| EscapeAttackedActorType | str | - | |
| ReactionBalloon | bool | - | False |
| SmallRagdollTime | int | - | 8 |
| SmallRagdollRecoverTime | int | - | 15 |
| SmallLargeRagdollTime | int | - | 60 |
| SmallLargeRagdollRecoverTime | int | - | 20 |
AttackInterval
| Key | Type | Description | Default value |
|---|---|---|---|
| ShortAttackTimeMin | int | - | 10 |
| ShortAttackTimeMax | int | - | 30 |
| MiddleAttackTimeMin | int | - | 40 |
| MiddleAttackTimeMax | int | - | 60 |
| LongAttackTimeMin | int | - | 80 |
| LongAttackTimeMax | int | - | 110 |
EnemyShown
| Key | Type | Description | Default value |
|---|---|---|---|
| IsHappy | bool | - | False |
| IsCasebyCase | bool | - | False |
| IsSit | bool | - | False |
| IsNoise | bool | - | False |
BindBone
| Key | Type | Description | Default value |
|---|---|---|---|
| BoneName | str32 | - | |
| BoneOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| BoneRotate | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
Attack
| Key | Type | Description | Default value |
|---|---|---|---|
| Power | int | Base strength value for the standard attack [check] | 0 |
| Impulse | int | - | 0 |
| ImpulseLarge | int | - | 0 |
| Range | float | For weapons, the range of its melee attack [check]. For bows, the distance its arrows travel in a straight line before being affected by gravity. | 0.0 |
| GuardBreakPower | int | - | 0 |
| SpHitActor | str | A comma-separated (no spaces) list of Actor names to be affected by SpHitRatio. | |
| SpHitTag | str | - | |
| SpHitRatio | float | Multiplies attack power against any Actor listed in SpHitActor | 2.0 |
| SpWeakHitActor | str | - | |
| PowerForPlayer | int | - | -1 |
WeaponCommon
| Key | Type | Description | Default value |
|---|---|---|---|
| PlayerEqScale | float | Amount to scale the model by when equipped by the player | 1.0 |
| EnemyEqScale | float | Amount to scale the model by when equipped by any enemy | 1.0 |
| GuardPower | int | Only used for shields. Higher values reduce the durability damage recieved when blocking incoming attacks. | 0 |
| Rank | int | - | 0 |
| IsHammer | bool | If true, gives hammer behavior (instantly breaks ore deposits when struck) [check] | False |
| IsWeakBreaker | bool | - | False |
| IsBoomerang | bool | If true, gives boomerang behavior (returns when thrown) [check] | False |
| IsBlunt | bool | - | False |
| IsLuckyWeapon | bool | - | False |
| IsPikohan | bool | If true, gives Power Hammer behavior (sends enemies flying when struck) [check] | False |
| IsThrowingWeapon | bool | - | True |
| IsThrowingBreakWeapon | bool | If true, breaks instantly when it collides with something solid after being thrown [check] | True |
| ThrowRange | float | - | 20.0 |
| DreadActor | str | A comma-separated (no spaces) list of Actor names who will run/cower in fear when this weapon is wielded nearby [check] | |
| ThroughActor | str | - | |
| NPCWeaponType | str | - | |
| IsNotOnTerrorHold | bool | If true, NPCs will shake in fear when you wield this weapon near them [check] | False |
| IsAsOffUnEquiped | bool | - | False |
| ChemicalEnergyMax | int | - | 0 |
| ChemicalEnergyAmountUsed | int | - | 0 |
| ChemicalEnergyRecoverRate | float | - | 0.0 |
| ChemicalEnergyRecoverInterval | int | - | 60 |
| StickDamage | int | - | 0 |
| ShootBeam | str | - | |
| DropFromPorchRot | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SharpWeaponPer | float | Probability for a blue modifier to appear (if applicable; see Difficulty scaling for more details) | 10.0 |
| SharpWeaponAddAtkMin | int | [Blue modifier] Min attack bonus | 0 |
| SharpWeaponAddAtkMax | int | [Blue modifier] Max attack bonus | 0 |
| SharpWeaponAddLifeMin | int | [Blue modifier] Min durability bonus | 0 |
| SharpWeaponAddLifeMax | int | [Blue modifier] Max durability bonus | 0 |
| SharpWeaponAddCrit | bool | [Blue modifier] Enable critical hit bonus | False |
| SharpWeaponAddGuardMin | int | [Blue modifier] Min guard bonus (for shields) | 0 |
| SharpWeaponAddGuardMax | int | [Blue modifier] Max guard bonus (for shields) | 0 |
| PoweredSharpAddAtkMin | int | [Yellow modifier] Min attack bonus | 0 |
| PoweredSharpAddAtkMax | int | [Yellow modifier] Max attack bonus | 0 |
| PoweredSharpAddLifeMin | int | [Yellow modifier] Min durability bonus | 0 |
| PoweredSharpAddLifeMax | int | [Yellow modifier] Max durability bonus | 0 |
| PoweredSharpWeaponAddGuardMin | int | [Yellow modifier] Min guard bonus (for shields) | 0 |
| PoweredSharpWeaponAddGuardMax | int | [Yellow modifier] Max guard bonus (for shields) | 0 |
| PoweredSharpAddThrowMin | float | [Yellow modifier] Min throw distance multiplier bonus | 1.0 |
| PoweredSharpAddThrowMax | float | [Yellow modifier] Max throw distance multiplier bonus | 1.0 |
| PoweredSharpAddSpreadFire | bool | [Yellow modifier] Enable five-shot burst (for bows) | False |
| PoweredSharpAddZoomRapid | bool | [Yellow modifier] Enable quick zoom (for bows) | False |
| PoweredSharpAddRapidFireMin | float | [Yellow modifier] Min quick shot time multiplier (for bows) | 1.0 |
| PoweredSharpAddRapidFireMax | float | [Yellow modifier] Max quick shot time multiplier (for bows) | 1.0 |
| PoweredSharpAddSurfMaster | bool | [Yellow modifier] Enable Shield Surf Up | False |
WeaponThrow
| Key | Type | Description | Default value |
|---|---|---|---|
| ThrowSpeed | float | - | 1.0 |
| ThrowRotSpeed | float | - | 50.0 |
| ThrowDist | float | - | 5.0 |
| ThrowRigidBodyBaseAxis | vec3 | - | Vec3(x=0.0, y=0.0, z=1.0) |
Sandworm
| Key | Type | Description | Default value |
|---|---|---|---|
| SandWidth | float | - | 0.0 |
| SandLength | float | - | 0.0 |
| SandHeight | float | - | 0.0 |
| SandCombSpan | float | - | 0.0 |
| SandCombHeight | float | - | 0.0 |
| SnakeModelOffsetZ | float | - | 0.0 |
| SnakeBaseNode | str | - | |
| SnakeNode1 | str | - | |
| SnakeNode2 | str | - | |
| SnakeNode3 | str | - | |
| SnakeNode4 | str | - | |
| SnakeNode5 | str | - | |
| SnakeNode6 | str | - | |
| SnakeNode7 | str | - | |
| SnakeNode8 | str | - | |
| SnakeNode9 | str | - | |
| SnakeNode10 | str | - | |
| SnakeNode11 | str | - | |
| SnakeNode12 | str | - | |
| SnakeNodeRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SnakeNodeChaseInterval | float | - | 0.0 |
| ShowLifeGageDist | float | - | 150.0 |
| ShowLifeGageOffset | float | - | 10.0 |
SmallSword
| Key | Type | Description | Default value |
|---|---|---|---|
| PodName | str32 | The name of the sheath actor | |
| PlayerHoldTransOffset | vec3 | - | Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224) |
| PlayerHoldRotOffset | vec3 | - | Vec3(x=16.0, y=-60.0, z=-18.0) |
| PlayerEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| PlayerEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RideHorsePlayerHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RideHorsePlayerHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldTransAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldRotAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponSubType | str32 | - |
Rod
| Key | Type | Description | Default value |
|---|---|---|---|
| MagicName | str32 | Name of the actor that a use of the rod calls on | |
| ChargeMagicNum | int | The number of actors to be released on a charged attack | 4 |
| ChargeMagicInterval | int | The space between released actors on a charged attack | 5 |
| MagicPower | int | Damage done by the rod's magic | (variable depending on rod type) |
| MagicSpeed | float | The speed of bullet-type actors leaving the rod on swing | (variable depending on rod type) |
| MagicSpeedByThrow | float | The speed of bullet-type actors leaving the rod on throw | (variable depending on rod type) |
| MagicGravity | float | The weight of actors leaving the rod | (variable depending on rod type) |
| MagicRadius | float | The radius of actors leaving the rod | (variable depending on rod type) |
| ScaleTime | int | The time it takes an actor leaving the rod to scale into its maximum size | (variable depending on rod type) |
| MagicRange | float | The range of actors leaving the rod | (variable depending on rod type) |
| MagicSpeedByEnemy | float | The speed of bullet-type actors leaving the rod when used by an enemy | (variable depending on rod type) |
| MagicGravityByEnemy | float | The weight of actors leaving the rod when used by an enemy | (variable depending on rod type) |
| MagicRadiusByEnemy | float | The radius of actors leaving the rod when used by an enemy | (variable depending on rod type) |
| ScaleTimeByEnemy | int | The time it takes an actor leaving the rod to scale into its maximum size when used by an enemy | (variable depending on rod type) |
| MagicRangeByEnemy | float | The range of actors leaving the rod when used by an enemy | (variable depending on rod type) |
LargeSword
| Key | Type | Description | Default value |
|---|---|---|---|
| PodName | str32 | The name of the sheath actor | |
| PlayerHoldTransOffset | vec3 | - | Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612) |
| PlayerHoldRotOffset | vec3 | - | Vec3(x=16.0, y=-60.0, z=-18.0) |
| PlayerEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| PlayerEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RideHorsePlayerHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RideHorsePlayerHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldTransAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldRotAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponSubType | str32 | - |
Spear
| Key | Type | Description | Default value |
|---|---|---|---|
| PodName | str32 | The name of the sheath actor | |
| PlayerHoldTransOffset | vec3 | - | Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137) |
| PlayerHoldRotOffset | vec3 | - | Vec3(x=0.0, y=-120.0, z=-180.0) |
| PlayerEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| PlayerEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RideHorsePlayerHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RideHorsePlayerHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectRotOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| GrabPlayerHoldTransOffset | vec3 | - | Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787) |
| GrabPlayerHoldRotOffset | vec3 | - | Vec3(x=-60.0, y=-20.0, z=-90.0) |
| GrabAffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=-0.029999999329447746, z=0.0) |
| GrabAffectRotOffsetShield | vec3 | - | Vec3(x=-5.0, y=0.0, z=0.0) |
| SquatPlayerHoldTransAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldRotAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponSubType | str32 | - |
Shield
| Key | Type | Description | Default value |
|---|---|---|---|
| PlayerHoldTransOffset | vec3 | - | Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224) |
| PlayerHoldRotOffset | vec3 | - | Vec3(x=8.0, y=120.0, z=5.0) |
| PlayerEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| PlayerEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldTransAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldRotAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RideBreakRatio | float | Multiplier affecting shield durability degradation from shield surfing. 0.0 disables degradation completely. | 1.0 |
| MirrorLevel | int | 0 = No automatic projectile reflection, 1 = Automatically Reflect Guardian scout projectiles, 2 = Reflect Guardian lasers [check] | 0 |
| WeaponSubType | str32 | - | |
| SurfingFriction | float | Multiplier affecting speed reduction from touching the ground while surfing. At 0.0 the shield will not lose speed when holding forward on flat ground. Effective maximum is somewhere around 5.0. [check] | 1.0 |
Bow
| Key | Type | Description | Default value |
|---|---|---|---|
| QuiverName | str32 | Actor name to display for the quiver. If blank, no quiver will be shown and arrows fired will not drop pickups when impacting terrain. The only non-blank actor ever used in the base game is Weapon_Quiver_001. | |
| ArrowName | str32 | If specified, the player's chosen arrow type is ignored the provided Actor name is fired instead at no arrow cost. | |
| IsGuardPierce | bool | - | False |
| ExtraDamageRatio | float | - | 1.0 |
| BaseAttackPowerRatio | float | - | 1.0 |
| IsLeadShot | bool | If true, LeadShowNum arrows will be fired in a horizontal spread extending LeadShotAng degrees to each side of the aimed point. Lead shots never leave arrow pickups when impacting terrain. [check] | False |
| LeadShotNum | int | Number of arrows to fire for a lead shot. | 0 |
| LeadShotAng | float | Angle in degrees of the lead shot spread to each side of the aimed point. The total spread angle will be 2*LeadShotAng. | 45.0 |
| LeadShotInterval | int | Amount of delay between each shot fired in a lead shot. | 0 |
| IsRapidFire | bool | If true, RapidFireNum arrows will be fired exactly at the point Link aims at. Unlike lead shots, rapidfire shots leave one arrow pickup when impacting terrain. | False |
| RapidFireNum | int | Number of arrows to fire for a rapidfire shot. | 0 |
| RapidFireInterval | int | Amount of delay between each shot fired in a rapidfire shot. | 0 |
| IsLongRange | bool | If true, the camera will zoom in further than usual while the aiming crosshair is visible. | False |
| ArrowFirstSpeed | float | Initial forward speed of arrows when they leave the bow. Negative values are treated as 0. | 4.5 |
| ArrowAcceleration | float | Rate that arrows' forward speed decreases during straight-line flight. Positive values are treated as 0. | -0.1 |
| ArrowStabilitySpeed | float | Minimum forward speed for arrows during straight-line flight, which they cannot move slower than. Negative values will result in jitter if the arrow reaches 0 forward speed. | 3.0 |
| ArrowFallAcceleration | float | Rate that arrows' forward speed decreases during freefall. Positive values are treated as 0. | -0.2 |
| ArrowFallStabilitySpeed | float | Minimum forward speed for arrows during freefall, which they cannot move slower than. Negative values will result in jitter if the arrow reaches 0 forward speed. | 1.0 |
| ArrowGravity | float | Vertical acceleration arrows experience after their initial straight-line flight ends. Positive values make arrows accelerate upward. Unknown if arrows will actually despawn after traveling high enough. [check] | -9.8 |
| PlayerHoldTransOffset | vec3 | - | Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0) |
| PlayerHoldRotOffset | vec3 | - | Vec3(x=12.0, y=-60.0, z=-22.0) |
| PlayerEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| PlayerEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldTransAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| SquatPlayerHoldRotAddOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EnemyEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| StandEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| ArrowChargeRate | float | Multiplier affecting how quickly Link charges a shot after he has fully lifted his bow. Higher values charge shots more quickly. | 1.0 |
| ArrowReloadRate | float | Multiplier affecting the cooldown duration between firing arrows, which cannot be cancelled even if a different bow is equipped. Higher values increase the cooldown duration. | 1.0 |
| WeaponSubType | str32 | - |
WeaponOption
| Key | Type | Description | Default value |
|---|---|---|---|
| PlayerHoldTransOffset | vec3 | - | Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099) |
| PlayerHoldRotOffset | vec3 | - | Vec3(x=-8.0, y=-5.0, z=75.0) |
| NPCHoldTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCHoldRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| NPCEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
MasterSword
| Key | Type | Description | Default value |
|---|---|---|---|
| IsMasterSword | bool | - | False |
| TrueFormAttackPower | int | - | -1 |
| TrueFormMagicPower | int | Base attack strength of the magic projectile that can be fired at full health | -1 |
| TrueFormBreakRatio | float | - | 0.5 |
| SearchEvilDist | float | - | -1.0 |
| RecoverTime | int | - | 30 |
| SleepActorName | str64 | - | |
| TrueFormActorName | str64 | - |
GuardianMiniWeapon
| Key | Type | Description | Default value |
|---|---|---|---|
| BindMyNodeName | str32 | - | |
| VisibleMatNameR | str | - | |
| VisibleMatNameL | str | - | |
| VisibleMatNameB | str | - | |
| VisibleOffMatName | str | - | Mt_Arm |
Player
| Key | Type | Description | Default value |
|---|---|---|---|
| BombReloadTime1 | float | Remote Bomb recharge duration (in seconds) | 0.0 |
| BombReloadTime2 | float | Remote Bomb+ recharge duration (in seconds) | 0.0 |
| StopTimerReloadTime | float | Stasis recharge duration (in frames) | 0.0 |
| StopTimerBlowAngle | float | Stasis launch angle (in degrees, 0 is flat and 90 is vertical) | 0.0 |
| StopTimerBlowSpeedLimit | float | - | 0.0 |
| StopTimerImpluseMaxCountSmallSword | int | Stasis damage from a sword (1/x is the damage) | 16 |
| StopTimerImpluseMaxCountLargeSword | int | Stasis damage from a claymore (1/x is the damage) | 8 |
| StopTimerImpluseMaxCountSpear | int | Stasis damage from a spear (1/x is the damage) | 20 |
| StopTimerCancelDeleteWaitTime | float | UNUSED Stasis recharge duration after cancelling (in frames) | 0.0 |
| StopTimerLongTime | float | Stasis+ duration on an actor that has the StopTimerLong tag (in frames) | 0.0 |
| StopTimerMiddleTime | float | Stasis+ duration on an actor that has the StopTimerMiddle tag (in frames) | 0.0 |
| StopTimerShortTime | float | Stasis+ duration on an actor that has the StopTimerShort tag (in frames) | 0.0 |
| EnergyTiredValue | float | - | 0.0 |
| EnergyBowSlow | float | Stamina cost rate when Bow Rush is activated | 0.0 |
| EnergyPush | float | Stamina cost rate when pushing things | 0.0 |
| EnergyCharge | float | Stamina consumption rate when charging an attack (small swords and spears) or doing a spin attack (large swords) | 0.0 |
| EnergyAutoRecover | float | Stamina recovery rate (in frames) | 0.0 |
| EnergyAutoRecoverInAir | float | Stamina recovery rate during freefall | 0.0 |
| EnergyAutoRecoverInvalidTime1 | float | Stamina recovery initial delay (in frames) | 0.0 |
| EnergyAutoRecoverInvalidTime2 | float | Stamina recovery initial delay when tired (in frames) | 0.0 |
| ColdTempDamageAdd | float | - | 0.0 |
| HotTempDamageAdd | float | - | 0.0 |
| TempDamage | float | - | 0.0 |
| TempEnergyDecDiamAdd | float | UNUSED Stamina cost multiplier in cold/hot weather | 0.0 |
| TempEnergyDecDegAdd | float | UNUSED Stamina cost from being in cold/hot weather | 0.0 |
| VelDiamSand | float | Movement speed multiplier in sand or snow | 0.0 |
| VelDiamTired | float | Movement speed multiplier when tired | 0.0 |
| StickDiamTired | float | - | 0.0 |
| AutoRecoverNum | float | UNUSED Health recovery rate | 0.0 |
| AutoRecoverIntervalMin | float | - | 0.0 |
| AutoRecoverIntervalMax | float | - | 0.0 |
| AutoRecoverInvalidTime | float | - | 0.0 |
| BowSubjectContTime | float | - | 0.0 |
| LNGStickScale | float | - | 0.0 |
| LATStickScale | float | - | 0.0 |
| LNGGyroScale | float | - | 0.0 |
| LATGyroScale | float | - | 0.0 |
| BowSlowShootNum | int | - | 0 |
| BowSlowRateDiam | float | - | 1.0 |
| BowSlowMaxTime | float | - | 0.0 |
| DiveBowSlowMaxTime | float | - | 0.0 |
| BowSlowInvalidTime | float | - | 0.0 |
| BowSlowInvalidHeight | float | - | 0.0 |
| BowSlowInvalidHeightOnShield | float | - | 0.0 |
| BowSlowInvalidHeightWeaponChange | float | - | 0.0 |
| GuardJustForceSlowTime | float | Slow time duration after successfully parrying with a shield (in seconds) | 0.0 |
| MoveMaxDecRateByWater | float | - | 0.0 |
| MoveIgnoreWaterHeight | float | - | 0.0 |
| MoveDecRateByBog | float | - | 0.0 |
| MoveDecRateMaxHeight | float | - | 0.0 |
| MaxForce | float | - | 0.0 |
| MinForce | float | - | 0.0 |
| AddForce | float | - | 0.0 |
| SnowBallAddForce | float | - | 0.0 |
| LogPushF | float | - | 0.0 |
| RockPushF | float | - | 0.0 |
| RockPushSpeed | float | - | 0.0 |
| WaistAngleUpperMax | float | - | 0.0 |
| WaistAngleLowerMax | float | - | 0.0 |
| WaistAngleSideMax | float | - | 0.0 |
| NoSquatWaterHeight | float | - | 0.0 |
| InvalidReloadTime | float | - | 0.0 |
| WeaponThrowSpeedY | float | - | 0.0 |
| WeaponThrowSpeedF | float | - | 0.0 |
| WeaponThrowSpeedFSquat | float | - | 0.0 |
| DashUpEnableAngle | float | - | 0.0 |
| ShockTime | float | - | 0.0 |
| IceInvalidTime | float | - | 0.0 |
| MaxSpeedInAir | float | - | 0.0 |
| TurnEnableSpeed | float | - | 0.0 |
| TurnEnableStickSub | float | - | 0.0 |
| TurnEnableDirSub | float | - | 0.0 |
| ShortDashImpulse | int | - | 0 |
| ShortDashDamage | int | - | 0 |
| SwordTerrorScope | float | - | 0.0 |
| ArrowTerrorScope | float | - | 0.0 |
| TorchTerrorScope | float | - | 0.0 |
| TorchTerrorOffsetY | float | - | 0.0 |
| TorchTerrorOffsetZ | float | - | 0.0 |
| DashNoise | float | Noise made by sprinting | 0.0 |
| WhistleNoise | float | Noise made by whistling | 0.0 |
| ClimbEnableAngle | float | - | 0.0 |
| ClimbEnableSpeedMinAngle | float | - | 0.0 |
| ClimbEnableSpeedMaxAngle | float | - | 0.0 |
| SlipEnableSpeed | float | - | 0.0 |
| SlipSpeedAddMin | float | - | 0.0 |
| SlipSpeedAddMax | float | - | 0.0 |
| SlipSpeedAddDiamByRain | float | - | 0.0 |
| MagnetAim2DPosOffsetY | float | - | 0.0 |
| LookPosOffsetXZ | float | - | 0.0 |
| LookPosOffsetY | float | - | 0.0 |
| LookPosOffsetYSquat | float | - | 0.0 |
| LookPosOffsetYSwim | float | - | 0.0 |
| LookPosOffsetYHorse | float | - | 0.0 |
| LookEnableAngle | float | - | 0.0 |
| HitSlowTimeS | float | - | 0.0 |
| HitSlowTimeM | float | - | 0.0 |
| HitSlowTimeL | float | - | 0.0 |
| HitSlowRate | float | - | 0.0 |
| HitStopTimeS | float | - | 0.0 |
| HitStopTimeL | float | - | 0.0 |
| HitStopRate | float | - | 0.0 |
| AtnPosInterPolationRate | float | - | 0.0 |
| AtnPosInterPolationMin | float | - | 0.0 |
| AtnPosInterPolationMax | float | - | 0.0 |
| PredictDiffAngleMax | float | - | 0.0 |
| DashToRunStickValueDec | float | - | 0.0 |
| WindSupportReuseTime | float | Revali's Gale cooldown timer (in seconds) | 0.0 |
| FireSupportReuseTime | float | Daruk's Protection cooldown timer (in seconds) | 0.0 |
| ElectricSupportReuseTime | float | Urbosa's Fury cooldown timer (in seconds) | 0.0 |
| WaterSupportReuseTime | float | Mipha's Grace cooldown timer (in seconds) | 0.0 |
| WindSupportTimerRate | float | Revali's Gale cooldown timer tick multiplier in Hyrule Castle. Note: this is ignored for Revali's Gale+. Example: if set to 3.0, the timer will be decremented by 3 every second. | 0.0 |
| FireSupportTimerRate | float | Daruk's Protection cooldown timer tick multiplier in Hyrule Castle | 0.0 |
| ElectricSupportTimerRate | float | Urbosa's Fury cooldown timer tick multiplier in Hyrule Castle | 0.0 |
| WaterSupportTimerRate | float | Mipha's Grace cooldown timer tick multiplier in Hyrule Castle | 0.0 |
| ChemicalInvalidTime | float | - | 0.0 |
| AutoDashUpTime | float | - | 0.0 |
| AutoDashUpAngle | float | - | 0.0 |
| ClimbRestartHeight | float | - | 0.0 |
| ClimbRestartTime | float | - | 0.0 |
| PushNoticeLookTime | float | - | 0.0 |
| EnergyUseSmall | float | - | 0.0 |
| EnergyUseLarge | float | - | 0.0 |
| NoEnergyDashInterval | float | - | 0.0 |
| GuardableAngle | float | - | 0.0 |
| StickMaxInStore | float | - | 0.0 |
| LookContinueTime | float | - | 0.0 |
| PostureContinueTime | float | - | 0.0 |
| ItemUseModelAlpha | float | - | 0.0 |
| LadderCheckSide | float | - | 0.0 |
| LadderCheckDist | float | - | 0.0 |
| NoDeathDamageBase | int | No death damage base value | 0 |
| NoDeathDamageAdd | int | Add (NoDeathDamageAdd * PlayerMaxLife)/4 to the No death damage value | 0 |
| ArmorCompSwimEnergyRate | float | Stamina cost multiplier for the "Swim Dash Stamina Up" set bonus | 0.0 |
| ArmorCompRegistElecFrame | float | - | 0.0 |
| ArmorCompNightSpeedRate | float | Movement speed multiplier for the "Night Speed Up" set bonus | 0.0 |
| ArmorCompClimbJumpEnergyRate | float | Stamina cost multiplier for the "Climb Jump Stamina Up" set bonus | 0.0 |
| ArmorCompPlusDropRate | float | UNUSED | 0.0 |
| ArmorCompWeaponBrakeRate | float | Durability cost multiplier for an unused set bonus | 0.0 |
| ArmorCompSwordBeamAttackRate | float | Power multiplier for the "Master Sword Beam Up" set bonus when shooting beams with the Master Sword | 0.0 |
| ArmorCompAncientAttackRate | float | Power multiplier for the "Ancient Proficiency" set bonus when using [Guardian/Guardian+/Guardian++/Ancient] weapons | 1.0 |
| ArmorCompBoneAttackRate | float | Power multiplier for the "Bone Atk. Up" set bonus when using [Stal] or [Spiked/Dragonbone] [Boko/Moblin] weapons | 1.0 |
| ArmorCompTerrorLevel | float | NPC terror level conveyed by wearing the full Dark or Tingle sets | 0.0 |
| ArmorCompTerrorRadius | float | Distance at which NPCs will react to wearing the full Dark or Tingle sets | 0.0 |
| ArmorCompNakedSwimSpeedRate | float | Swim speed multiplier when wearing nothing | 0.0 |
| ArmorCompNakedSwimAnimeRate | float | Swim animation speed multiplier when wearing nothing | 0.0 |
| ArmorCompNakedSwimEnergyRate | float | Stamina cost multiplier for swimming when wearing nothing | 0.0 |
| ArmorAncientAttackRate | float | Power multiplier granted by Midna's Helmet and Diamond Circlet when using Guardian or Ancient weapons | 1.0 |
| SupportWindNum | int | Number of charges at which Revali's Gale starts at | 0 |
| SupportElectricNum | int | Number of charges at which Urbosa's Fury starts at | 0 |
| SupportElectricEnergy | float | Stamina cost threshold required to trigger Urbosa's Fury | 0.0 |
| SupportFireNum | int | Number of charges at which Daruk's Protection starts at | 0 |
| SupportWaterLifeAdd | int | Number of extra health (yellow hearts) granted by Mipha's Grace (4.0 = 1 heart) | 0 |
| SupportWaterEnergyAdd | float | Number of charges at which Mipha's Grace starts at | 0.0 |
| StickRInputFrame | float | - | 0.0 |
| DiffAngleFromLookVec | float | - | 0.0 |
| LookPosOffset | float | - | 0.0 |
| LookFixAngle | float | - | 0.0 |
| LookContinueTimeToCamera | float | - | 0.0 |
| CutKnockBackNoCrrDist | float | - | 0.0 |
| WaitUnsteadyApplyVel | float | - | 0.0 |
| CurseAddWeight | float | - | 0.0 |
| RoofCrashVel | float | - | 0.0 |
| CutJumpInvalidTime | float | - | 0.0 |
| WaterDepthInGrudge | float | - | 0.0 |
| LargeHorseLegBendAngY | float | - | 0.0 |
| LargeHorseLegBendAngX | float | - | 0.0 |
| LargeHorseLegBendFrame | float | - | 0.0 |
| NoMaskPauseWaterHeight | float | - | 0.0 |
| LookAtThreshold | float | - | 0.0 |
Camera
| Key | Type | Description | Default value |
|---|---|---|---|
| DefaultConnectScaleAfterEvent | float | - | 1.0 |
| LatConnectRateAfterEvent | float | - | 1.5 |
| LngConnectRateAfterEvent | float | - | 0.75 |
| DistConnectRateAfterEvent | float | - | 3.0 |
| FovyConnectRateAfterEvent | float | - | 0.0 |
| ConnectAfterEventMin | float | - | 30.0 |
| ConnectAfterEventMax | float | - | 1000.0 |
| RoofGradientNearHighWeight | float | - | 0.0 |
| RoofGradientFarHighWeight | float | - | 0.0 |
| RoofGradientNearLowWeight | float | - | 0.0 |
| RoofGradientFarLowWeight | float | - | 0.0 |
Grab
| Key | Type | Description | Default value |
|---|---|---|---|
| Slot0Node | str32 | - | |
| Slot1Node | str32 | - | |
| Slot2Node | str32 | - | |
| Slot3Node | str32 | - | |
| Slot4Node | str32 | - | |
| Slot5Node | str32 | - | |
| Slot0PodNode | str32 | - | |
| Slot1PodNode | str32 | - | |
| Slot2PodNode | str32 | - | |
| Slot3PodNode | str32 | - | |
| Slot4PodNode | str32 | - | |
| Slot5PodNode | str32 | - |
Armor
| Key | Type | Description | Default value |
|---|---|---|---|
| StarNum | int | - | 0 |
| DefenceAddLevel | int | - | 0 |
| WindScaleMesh | str32 | - | |
| WindScale | float | - | 0.0 |
| NextRankName | str64 | - | |
| AffectTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| AffectRotOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
ArmorEffect
| Key | Type | Description | Default value |
|---|---|---|---|
| EffectType | str32 | - | None |
| EffectLevel | int | - | 0 |
| AncientPowUp | bool | - | False |
| EnableClimbWaterfall | bool | - | False |
| EnableSpinAttack | bool | - | False |
ArmorHead
| Key | Type | Description | Default value |
|---|---|---|---|
| EarRotate | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| MantleType | int | - | 0 |
| MaskType | str32 | - |
ArmorUpper
| Key | Type | Description | Default value |
|---|---|---|---|
| IsDispOffPorch | bool | - | False |
| ShiekerStoneTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| ShiekerStoneRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| DisableSelfMantle | bool | - | False |
| UseMantleType | int | - | 0 |
ShiekerStone
| Key | Type | Description | Default value |
|---|---|---|---|
| NodeNameWithWaist | str32 | - | Pod_C |
| TransOffsetWithWaist | vec3 | - | Vec3(x=0.125, y=0.0, z=-0.017000000923871994) |
| RotOffsetWithWaist | vec3 | - | Vec3(x=2.0, y=184.0, z=-3.0) |
| NodeNameWithHand | str32 | - | Weapon_L |
| TransOffsetWithHand | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RotOffsetWithHand | vec3 | - | Vec3(x=180.0, y=180.0, z=0.0) |
SeriesArmor
| Key | Type | Description | Default value |
|---|---|---|---|
| SeriesType | str32 | - | |
| EnableCompBonus | bool | - | False |
Liftable
| Key | Type | Description | Default value |
|---|---|---|---|
| LiftType | str32 | - | |
| ThrownMass | int | - | 10 |
| ThrownRotSpd | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| LiftPosOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| LiftRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| LiftRotFrame | int | - | 10 |
| AddLiftRotOffsetList | str | - | |
| ChaseLiftRotOffset | bool | - | False |
| LiftCenterOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| PutPosOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.5) |
| PutRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| PutRotFrame | int | - | 10 |
| AddPutRotOffsetList | str | - | |
| IsUpdateOffsetEachFrame | bool | - | False |
| IsUse2MassConstraintMode | bool | - | True |
| IsSetChemicalParent | bool | - | True |
| DisableFreezeLift | bool | - | False |
| DisableBurnLift | bool | - | False |
| ThrowReactionLevel | int | - | -1 |
Item
| Key | Type | Description | Default value |
|---|---|---|---|
| PlayerUseItem | bool | - | False |
| SellingPrice | int | - | -1 |
| BuyingPrice | int | - | -1 |
| CreatingPrice | int | - | -1 |
| StainColor | int | - | -1 |
| SaleRevivalCount | int | - | -1 |
| UseIconActorName | str64 | - |
Rupee
| Key | Type | Description | Default value |
|---|---|---|---|
| RupeeValue | int | - | 1 |
Arrow
| Key | Type | Description | Default value |
|---|---|---|---|
| ArrowNum | int | - | 0 |
| DeleteTime | int | - | 0 |
| DeleteTimeWithChemical | int | - | 0 |
| EnemyShootNumForDelete | int | - | 0 |
| ArrowDeletePer | int | - | 0 |
| ExtraDamage | int | - | 0 |
Bullet
| Key | Type | Description | Default value |
|---|---|---|---|
| NoHitParent | bool | - | True |
| IsLimitCount | bool | - | False |
CureItem
| Key | Type | Description | Default value |
|---|---|---|---|
| HitPointRecover | int | - | 0 |
| EffectType | str32 | - | None |
| EffectLevel | int | - | 0 |
| EffectiveTime | int | - | 0 |
CookSpice
| Key | Type | Description | Default value |
|---|---|---|---|
| BoostHitPointRecover | int | - | 0 |
| BoostEffectiveTime | int | - | 0 |
| BoostSuccessRate | int | - | 0 |
| BoostMaxHeartLevel | int | - | 0 |
| BoostStaminaLevel | int | - | 0 |
LumberjackTree
| Key | Type | Description | Default value |
|---|---|---|---|
| ImpulseThreshold | float | - | 100.0 |
| IsValid | bool | - | False |
| StumpName | str64 | - | |
| TrunkName | str64 | - | |
| WeaponWoodName | str64 | - | |
| BranchName | str64 | - |
Npc
| Key | Type | Description | Default value |
|---|---|---|---|
| IsReactNakedPlayer | bool | - | False |
| UseAutoLabel | bool | - | True |
| IsOffPodFromWeapon | bool | - | False |
| IsRunRainWhenGoToSleep | bool | - | True |
| IsWalkUnderShelterFromRain | bool | - | True |
| IsSlowWalkOnSandAndSnow | bool | - | False |
| IsAlwaysCounterPlayerAttack | bool | - | False |
| IsNotTurnDetect | bool | - | False |
| IsNotEscapeFromTerror | bool | - | False |
| TolerantTime | int | - | 20 |
| TolerantCount | int | - | 10 |
| CounterRate | int | - | 30 |
| ChangeSearchModeFlagName | str32 | - | |
| OnFlagWhenDelete | str32 | - | |
| OffFlagWhenDelete | str32 | - |
NpcEquipment
| Key | Type | Description | Default value |
|---|---|---|---|
| IsSetWeaponTypeWhenEquip | bool | - | False |
| EquipName1 | str64 | - | |
| Scale1 | float | - | 1.0 |
| HoldTransOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| HoldRotOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipTransOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipRotOffset1 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipName2 | str64 | - | |
| Scale2 | float | - | 1.0 |
| HoldTransOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| HoldRotOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipTransOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipRotOffset2 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipName3 | str64 | - | |
| Scale3 | float | - | 1.0 |
| HoldTransOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| HoldRotOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipTransOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipRotOffset3 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipName4 | str64 | - | |
| Scale4 | float | - | 1.0 |
| HoldTransOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| HoldRotOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipTransOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EquipRotOffset4 | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
Zora
| Key | Type | Description | Default value |
|---|---|---|---|
| InWaterDepth | float | - | 0.5 |
| FloatDepth | float | - | 1.35 |
| FloatRadius | float | - | 0.02 |
| FloatCycleTime | float | - | 60.0 |
| ChangeDepthSpeed | float | - | 0.066 |
Traveler
| Key | Type | Description | Default value |
|---|---|---|---|
| AppearGameDataName | str64 | - | |
| DeleteGameDataName | str64 | - | |
| RouteType | str32 | - | |
| RideHorseName | str64 | - | |
| IsLeadHorse | bool | - | False |
| HorseGearLevel | int | - | -1 |
| RoutePoint0Name | str32 | - | |
| RoutePoint0to1EntryPoint | str256 | - | |
| RoutePoint0to1WaitFrame | float | - | 0.0 |
| RoutePoint0to1Schedule | str32 | - | |
| RoutePoint0to1MoveAS | str32 | - | |
| RoutePoint0to1WaitAS | str32 | - | |
| RoutePoint1to0EntryPoint | str256 | - | |
| RoutePoint1to0WaitFrame | float | - | 0.0 |
| RoutePoint1to0Schedule | str32 | - | |
| RoutePoint1to0MoveAS | str32 | - | |
| RoutePoint1to0WaitAS | str32 | - | |
| RoutePoint1Name | str32 | - | |
| RoutePoint1to2EntryPoint | str256 | - | |
| RoutePoint1to2WaitFrame | float | - | 0.0 |
| RoutePoint1to2Schedule | str32 | - | |
| RoutePoint1to2MoveAS | str32 | - | |
| RoutePoint1to2WaitAS | str32 | - | |
| RoutePoint2to1EntryPoint | str256 | - | |
| RoutePoint2to1WaitFrame | float | - | 0.0 |
| RoutePoint2to1Schedule | str32 | - | |
| RoutePoint2to1MoveAS | str32 | - | |
| RoutePoint2to1WaitAS | str32 | - | |
| RoutePoint2Name | str32 | - | |
| RoutePoint2to3EntryPoint | str256 | - | |
| RoutePoint2to3WaitFrame | float | - | 0.0 |
| RoutePoint2to3Schedule | str32 | - | |
| RoutePoint2to3MoveAS | str32 | - | |
| RoutePoint2to3WaitAS | str32 | - | |
| RoutePoint3to2EntryPoint | str256 | - | |
| RoutePoint3to2WaitFrame | float | - | 0.0 |
| RoutePoint3to2Schedule | str32 | - | |
| RoutePoint3to2MoveAS | str32 | - | |
| RoutePoint3to2WaitAS | str32 | - | |
| RoutePoint3Name | str32 | - | |
| RoutePoint3to4EntryPoint | str256 | - | |
| RoutePoint3to4WaitFrame | float | - | 0.0 |
| RoutePoint3to4Schedule | str32 | - | |
| RoutePoint3to4MoveAS | str32 | - | |
| RoutePoint3to4WaitAS | str32 | - | |
| RoutePoint4to3EntryPoint | str256 | - | |
| RoutePoint4to3WaitFrame | float | - | 0.0 |
| RoutePoint4to3Schedule | str32 | - | |
| RoutePoint4to3MoveAS | str32 | - | |
| RoutePoint4to3WaitAS | str32 | - | |
| RoutePoint4Name | str32 | - | |
| RoutePoint4to5EntryPoint | str256 | - | |
| RoutePoint4to5WaitFrame | float | - | 0.0 |
| RoutePoint4to5Schedule | str32 | - | |
| RoutePoint4to5MoveAS | str32 | - | |
| RoutePoint4to5WaitAS | str32 | - | |
| RoutePoint5to4EntryPoint | str256 | - | |
| RoutePoint5to4WaitFrame | float | - | 0.0 |
| RoutePoint5to4Schedule | str32 | - | |
| RoutePoint5to4MoveAS | str32 | - | |
| RoutePoint5to4WaitAS | str32 | - | |
| RoutePoint5Name | str32 | - | |
| RoutePoint5to6EntryPoint | str256 | - | |
| RoutePoint5to6WaitFrame | float | - | 0.0 |
| RoutePoint5to6Schedule | str32 | - | |
| RoutePoint5to6MoveAS | str32 | - | |
| RoutePoint5to6WaitAS | str32 | - | |
| RoutePoint6to5EntryPoint | str256 | - | |
| RoutePoint6to5WaitFrame | float | - | 0.0 |
| RoutePoint6to5Schedule | str32 | - | |
| RoutePoint6to5MoveAS | str32 | - | |
| RoutePoint6to5WaitAS | str32 | - | |
| RoutePoint6Name | str32 | - | |
| RoutePoint6to7EntryPoint | str256 | - | |
| RoutePoint6to7WaitFrame | float | - | 0.0 |
| RoutePoint6to7Schedule | str32 | - | |
| RoutePoint6to7MoveAS | str32 | - | |
| RoutePoint6to7WaitAS | str32 | - | |
| RoutePoint7to6EntryPoint | str256 | - | |
| RoutePoint7to6WaitFrame | float | - | 0.0 |
| RoutePoint7to6Schedule | str32 | - | |
| RoutePoint7to6MoveAS | str32 | - | |
| RoutePoint7to6WaitAS | str32 | - | |
| RoutePoint7Name | str32 | - | |
| RoutePoint7to8EntryPoint | str256 | - | |
| RoutePoint7to8WaitFrame | float | - | 0.0 |
| RoutePoint7to8Schedule | str32 | - | |
| RoutePoint7to8MoveAS | str32 | - | |
| RoutePoint7to8WaitAS | str32 | - | |
| RoutePoint8to7EntryPoint | str256 | - | |
| RoutePoint8to7WaitFrame | float | - | 0.0 |
| RoutePoint8to7Schedule | str32 | - | |
| RoutePoint8to7MoveAS | str32 | - | |
| RoutePoint8to7WaitAS | str32 | - | |
| RoutePoint8Name | str32 | - | |
| RoutePoint8to9EntryPoint | str256 | - | |
| RoutePoint8to9WaitFrame | float | - | 0.0 |
| RoutePoint8to9Schedule | str32 | - | |
| RoutePoint8to9MoveAS | str32 | - | |
| RoutePoint8to9WaitAS | str32 | - | |
| RoutePoint9to8EntryPoint | str256 | - | |
| RoutePoint9to8WaitFrame | float | - | 0.0 |
| RoutePoint9to8Schedule | str32 | - | |
| RoutePoint9to8MoveAS | str32 | - | |
| RoutePoint9to8WaitAS | str32 | - | |
| RoutePoint9Name | str32 | - | |
| RoutePoint9to10EntryPoint | str256 | - | |
| RoutePoint9to10WaitFrame | float | - | 0.0 |
| RoutePoint9to10Schedule | str32 | - | |
| RoutePoint9to10MoveAS | str32 | - | |
| RoutePoint9to10WaitAS | str32 | - | |
| RoutePoint10to9EntryPoint | str256 | - | |
| RoutePoint10to9WaitFrame | float | - | 0.0 |
| RoutePoint10to9Schedule | str32 | - | |
| RoutePoint10to9MoveAS | str32 | - | |
| RoutePoint10to9WaitAS | str32 | - | |
| RoutePoint10Name | str32 | - | |
| RoutePoint10to11EntryPoint | str256 | - | |
| RoutePoint10to11WaitFrame | float | - | 0.0 |
| RoutePoint10to11Schedule | str32 | - | |
| RoutePoint10to11MoveAS | str32 | - | |
| RoutePoint10to11WaitAS | str32 | - | |
| RoutePoint11to10EntryPoint | str256 | - | |
| RoutePoint11to10WaitFrame | float | - | 0.0 |
| RoutePoint11to10Schedule | str32 | - | |
| RoutePoint11to10MoveAS | str32 | - | |
| RoutePoint11to10WaitAS | str32 | - | |
| RoutePoint11Name | str32 | - | |
| RoutePoint11to12EntryPoint | str256 | - | |
| RoutePoint11to12WaitFrame | float | - | 0.0 |
| RoutePoint11to12Schedule | str32 | - | |
| RoutePoint11to12MoveAS | str32 | - | |
| RoutePoint11to12WaitAS | str32 | - | |
| RoutePoint12to11EntryPoint | str256 | - | |
| RoutePoint12to11WaitFrame | float | - | 0.0 |
| RoutePoint12to11Schedule | str32 | - | |
| RoutePoint12to11MoveAS | str32 | - | |
| RoutePoint12to11WaitAS | str32 | - | |
| RoutePoint12Name | str32 | - | |
| RoutePoint12to13EntryPoint | str256 | - | |
| RoutePoint12to13WaitFrame | float | - | 0.0 |
| RoutePoint12to13Schedule | str32 | - | |
| RoutePoint12to13MoveAS | str32 | - | |
| RoutePoint12to13WaitAS | str32 | - | |
| RoutePoint13to12EntryPoint | str256 | - | |
| RoutePoint13to12WaitFrame | float | - | 0.0 |
| RoutePoint13to12Schedule | str32 | - | |
| RoutePoint13to12MoveAS | str32 | - | |
| RoutePoint13to12WaitAS | str32 | - | |
| RoutePoint13Name | str32 | - | |
| RoutePoint13to14EntryPoint | str256 | - | |
| RoutePoint13to14WaitFrame | float | - | 0.0 |
| RoutePoint13to14Schedule | str32 | - | |
| RoutePoint13to14MoveAS | str32 | - | |
| RoutePoint13to14WaitAS | str32 | - | |
| RoutePoint14to13EntryPoint | str256 | - | |
| RoutePoint14to13WaitFrame | float | - | 0.0 |
| RoutePoint14to13Schedule | str32 | - | |
| RoutePoint14to13MoveAS | str32 | - | |
| RoutePoint14to13WaitAS | str32 | - | |
| RoutePoint14Name | str32 | - | |
| RoutePoint14to15EntryPoint | str256 | - | |
| RoutePoint14to15WaitFrame | float | - | 0.0 |
| RoutePoint14to15Schedule | str32 | - | |
| RoutePoint14to15MoveAS | str32 | - | |
| RoutePoint14to15WaitAS | str32 | - | |
| RoutePoint15to14EntryPoint | str256 | - | |
| RoutePoint15to14WaitFrame | float | - | 0.0 |
| RoutePoint15to14Schedule | str32 | - | |
| RoutePoint15to14MoveAS | str32 | - | |
| RoutePoint15to14WaitAS | str32 | - | |
| RoutePoint15Name | str32 | - | |
| RoutePoint15to16EntryPoint | str256 | - | |
| RoutePoint15to16WaitFrame | float | - | 0.0 |
| RoutePoint15to16Schedule | str32 | - | |
| RoutePoint15to16MoveAS | str32 | - | |
| RoutePoint15to16WaitAS | str32 | - | |
| RoutePoint16to15EntryPoint | str256 | - | |
| RoutePoint16to15WaitFrame | float | - | 0.0 |
| RoutePoint16to15Schedule | str32 | - | |
| RoutePoint16to15MoveAS | str32 | - | |
| RoutePoint16to15WaitAS | str32 | - | |
| RoutePoint16Name | str32 | - | |
| RoutePoint16to17EntryPoint | str256 | - | |
| RoutePoint16to17WaitFrame | float | - | 0.0 |
| RoutePoint16to17Schedule | str32 | - | |
| RoutePoint16to17MoveAS | str32 | - | |
| RoutePoint16to17WaitAS | str32 | - | |
| RoutePoint17to16EntryPoint | str256 | - | |
| RoutePoint17to16WaitFrame | float | - | 0.0 |
| RoutePoint17to16Schedule | str32 | - | |
| RoutePoint17to16MoveAS | str32 | - | |
| RoutePoint17to16WaitAS | str32 | - | |
| RoutePoint17Name | str32 | - | |
| RoutePoint17to18EntryPoint | str256 | - | |
| RoutePoint17to18WaitFrame | float | - | 0.0 |
| RoutePoint17to18Schedule | str32 | - | |
| RoutePoint17to18MoveAS | str32 | - | |
| RoutePoint17to18WaitAS | str32 | - | |
| RoutePoint18to17EntryPoint | str256 | - | |
| RoutePoint18to17WaitFrame | float | - | 0.0 |
| RoutePoint18to17Schedule | str32 | - | |
| RoutePoint18to17MoveAS | str32 | - | |
| RoutePoint18to17WaitAS | str32 | - | |
| RoutePoint18Name | str32 | - | |
| RoutePoint18to19EntryPoint | str256 | - | |
| RoutePoint18to19WaitFrame | float | - | 0.0 |
| RoutePoint18to19Schedule | str32 | - | |
| RoutePoint18to19MoveAS | str32 | - | |
| RoutePoint18to19WaitAS | str32 | - | |
| RoutePoint19to18EntryPoint | str256 | - | |
| RoutePoint19to18WaitFrame | float | - | 0.0 |
| RoutePoint19to18Schedule | str32 | - | |
| RoutePoint19to18MoveAS | str32 | - | |
| RoutePoint19to18WaitAS | str32 | - | |
| RoutePoint19Name | str32 | - | |
| RoutePoint19to20EntryPoint | str256 | - | |
| RoutePoint19to20WaitFrame | float | - | 0.0 |
| RoutePoint19to20Schedule | str32 | - | |
| RoutePoint19to20MoveAS | str32 | - | |
| RoutePoint19to20WaitAS | str32 | - | |
| RoutePoint20to19EntryPoint | str256 | - | |
| RoutePoint20to19WaitFrame | float | - | 0.0 |
| RoutePoint20to19Schedule | str32 | - | |
| RoutePoint20to19MoveAS | str32 | - | |
| RoutePoint20to19WaitAS | str32 | - | |
| RoutePoint20Name | str32 | - | |
| RoutePoint20to21EntryPoint | str256 | - | |
| RoutePoint20to21WaitFrame | float | - | 0.0 |
| RoutePoint20to21Schedule | str32 | - | |
| RoutePoint20to21MoveAS | str32 | - | |
| RoutePoint20to21WaitAS | str32 | - | |
| RoutePoint21to20EntryPoint | str256 | - | |
| RoutePoint21to20WaitFrame | float | - | 0.0 |
| RoutePoint21to20Schedule | str32 | - | |
| RoutePoint21to20MoveAS | str32 | - | |
| RoutePoint21to20WaitAS | str32 | - | |
| RoutePoint21Name | str32 | - | |
| RoutePoint21to22EntryPoint | str256 | - | |
| RoutePoint21to22WaitFrame | float | - | 0.0 |
| RoutePoint21to22Schedule | str32 | - | |
| RoutePoint21to22MoveAS | str32 | - | |
| RoutePoint21to22WaitAS | str32 | - | |
| RoutePoint22to21EntryPoint | str256 | - | |
| RoutePoint22to21WaitFrame | float | - | 0.0 |
| RoutePoint22to21Schedule | str32 | - | |
| RoutePoint22to21MoveAS | str32 | - | |
| RoutePoint22to21WaitAS | str32 | - | |
| RoutePoint22Name | str32 | - | |
| RoutePoint22to23EntryPoint | str256 | - | |
| RoutePoint22to23WaitFrame | float | - | 0.0 |
| RoutePoint22to23Schedule | str32 | - | |
| RoutePoint22to23MoveAS | str32 | - | |
| RoutePoint22to23WaitAS | str32 | - | |
| RoutePoint23to22EntryPoint | str256 | - | |
| RoutePoint23to22WaitFrame | float | - | 0.0 |
| RoutePoint23to22Schedule | str32 | - | |
| RoutePoint23to22MoveAS | str32 | - | |
| RoutePoint23to22WaitAS | str32 | - | |
| RoutePoint23Name | str32 | - | |
| RoutePoint23to24EntryPoint | str256 | - | |
| RoutePoint23to24WaitFrame | float | - | 0.0 |
| RoutePoint23to24Schedule | str32 | - | |
| RoutePoint23to24MoveAS | str32 | - | |
| RoutePoint23to24WaitAS | str32 | - | |
| RoutePoint24to23EntryPoint | str256 | - | |
| RoutePoint24to23WaitFrame | float | - | 0.0 |
| RoutePoint24to23Schedule | str32 | - | |
| RoutePoint24to23MoveAS | str32 | - | |
| RoutePoint24to23WaitAS | str32 | - | |
| RoutePoint24Name | str32 | - | |
| RoutePoint24to25EntryPoint | str256 | - | |
| RoutePoint24to25WaitFrame | float | - | 0.0 |
| RoutePoint24to25Schedule | str32 | - | |
| RoutePoint24to25MoveAS | str32 | - | |
| RoutePoint24to25WaitAS | str32 | - | |
| RoutePoint25to24EntryPoint | str256 | - | |
| RoutePoint25to24WaitFrame | float | - | 0.0 |
| RoutePoint25to24Schedule | str32 | - | |
| RoutePoint25to24MoveAS | str32 | - | |
| RoutePoint25to24WaitAS | str32 | - | |
| RoutePoint25Name | str32 | - | |
| RoutePoint25to26EntryPoint | str256 | - | |
| RoutePoint25to26WaitFrame | float | - | 0.0 |
| RoutePoint25to26Schedule | str32 | - | |
| RoutePoint25to26MoveAS | str32 | - | |
| RoutePoint25to26WaitAS | str32 | - | |
| RoutePoint26to25EntryPoint | str256 | - | |
| RoutePoint26to25WaitFrame | float | - | 0.0 |
| RoutePoint26to25Schedule | str32 | - | |
| RoutePoint26to25MoveAS | str32 | - | |
| RoutePoint26to25WaitAS | str32 | - | |
| RoutePoint26Name | str32 | - | |
| RoutePoint26to27EntryPoint | str256 | - | |
| RoutePoint26to27WaitFrame | float | - | 0.0 |
| RoutePoint26to27Schedule | str32 | - | |
| RoutePoint26to27MoveAS | str32 | - | |
| RoutePoint26to27WaitAS | str32 | - | |
| RoutePoint27to26EntryPoint | str256 | - | |
| RoutePoint27to26WaitFrame | float | - | 0.0 |
| RoutePoint27to26Schedule | str32 | - | |
| RoutePoint27to26MoveAS | str32 | - | |
| RoutePoint27to26WaitAS | str32 | - | |
| RoutePoint27Name | str32 | - | |
| RoutePoint27to28EntryPoint | str256 | - | |
| RoutePoint27to28WaitFrame | float | - | 0.0 |
| RoutePoint27to28Schedule | str32 | - | |
| RoutePoint27to28MoveAS | str32 | - | |
| RoutePoint27to28WaitAS | str32 | - | |
| RoutePoint28to27EntryPoint | str256 | - | |
| RoutePoint28to27WaitFrame | float | - | 0.0 |
| RoutePoint28to27Schedule | str32 | - | |
| RoutePoint28to27MoveAS | str32 | - | |
| RoutePoint28to27WaitAS | str32 | - | |
| RoutePoint28Name | str32 | - | |
| RoutePoint28to29EntryPoint | str256 | - | |
| RoutePoint28to29WaitFrame | float | - | 0.0 |
| RoutePoint28to29Schedule | str32 | - | |
| RoutePoint28to29MoveAS | str32 | - | |
| RoutePoint28to29WaitAS | str32 | - | |
| RoutePoint29to28EntryPoint | str256 | - | |
| RoutePoint29to28WaitFrame | float | - | 0.0 |
| RoutePoint29to28Schedule | str32 | - | |
| RoutePoint29to28MoveAS | str32 | - | |
| RoutePoint29to28WaitAS | str32 | - | |
| RoutePoint29Name | str32 | - |
Prey
| Key | Type | Description | Default value |
|---|---|---|---|
| EatActorFindRadius | float | - | -1.0 |
| EatActorFindRotDegree | float | - | 135.0 |
| WaitTimeForStartEat | float | - | 150.0 |
| IsEnableGroupEscape | bool | - | True |
| AimEscapeOffsetRate | float | - | 1.0 |
AnimalFollowOffset
| Key | Type | Description | Default value |
|---|---|---|---|
| EatLocalOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
ExtendedEntity
| Key | Type | Description | Default value |
|---|---|---|---|
| IsUsePivotAdjustRange | bool | - | False |
| PivotAdjustRange | float | - | 1.0 |
BindActor
| Key | Type | Description | Default value |
|---|---|---|---|
| BindActorName | str | - | |
| IsKeepSleep | bool | - | False |
EatTarget
| Key | Type | Description | Default value |
|---|---|---|---|
| FavoriteEatActorNames | str | - | |
| FavoriteEatActorTags | str | - | |
| EatActorNames | str | - | |
| EatActorNames2 | str | - | |
| EatActorNames3 | str | - | |
| EatActorTags | str | - |
AnimalUnit
| Key | Type | Description | Default value |
|---|---|---|---|
| SpeedActorName | str32 | - | |
| BasePlayRate | float | - | 1.0 |
| GearMaxNum | int | - | 4 |
| IsSetWaitASAtGear0 | bool | - | True |
| StressFramesMin | float | - | 0.0 |
| StressFramesMax | float | - | 0.0 |
| SteeringOutputKp | float | - | 0.6 |
| SteeringOutputKi | float | - | 0.15 |
| SteeringOutputKd | float | - | 0.002 |
| SteeringOutputIClamp | float | - | 1.0 |
| SteeringOutputIReduceRatio | float | - | 0.0 |
| SteeringOutputDLerpRatio | float | - | 0.2 |
| SteeringOutputAvoidanceLerpRatio | float | - | 0.08 |
| SteeringOutputIIRLerpRatio | float | - | 0.4 |
| OverrideSteeringOutputKp | float | - | -1.0 |
| OverrideSteeringOutputKi | float | - | -1.0 |
| OverrideSteeringOutputKd | float | - | -1.0 |
Insect
| Key | Type | Description | Default value |
|---|---|---|---|
| FireResistanceLevel | int | - | 0 |
Fish
| Key | Type | Description | Default value |
|---|---|---|---|
| RestoreSpeedRate | float | - | 0.3 |
| RestoreSpeedRateAdd | float | - | -0.05 |
| LimitAngle | float | - | 60.0 |
| LimitAngleAdd | float | - | 10.0 |
| PrevSpeedRate | float | - | 0.3 |
Rope
| Key | Type | Description | Default value |
|---|---|---|---|
| IsAllowCutting | bool | - | True |
| IsSetupKeyframed | bool | - | False |
| BoneEffectiveLength | float | - | 0.1 |
| IsInterpolateEdge | bool | - | True |
| IsDeformable | bool | - | True |
| IsOneBoneOneShape | bool | - | False |
| SplineOffsetRateA | float | - | 0.0 |
| SplineOffsetRateB | float | - | 0.0 |
| SplineOffsetRateC | float | - | 0.0 |
| MtxEndPosOffsetLength | float | - | 0.0 |
Horse
| Key | Type | Description | Default value |
|---|---|---|---|
| IsDecoy | bool | - | False |
| HasMane | bool | - | True |
| ASVariation | str32 | - | Normal |
| Nature | int | - | 0 |
| AttackPowerMultiplierGear2 | float | Trample damage multiplier when trotting [check] | 0.0 |
| AttackPowerMultiplierGear3 | float | Trample damage multiplier when cantering [check] | 0.0 |
| AttackPowerMultiplierGearTop | float | Trample damage multiplier when galloping [check] | 6.0 |
| RunnableFramesAtGearTop | float | - | 180.0 |
| GearTopInterval | float | - | 240.0 |
| GearTopChargeNum | int | - | 3 |
| EatActorNames | str | A comma-separated (no spaces) list of Actor names that the horse will try to eat [check] | |
| EatActorNamesForExtraCharge | str | - |
HorseUnit
| Key | Type | Description | Default value |
|---|---|---|---|
| RiddenAnimalType | int | - | 0 |
| CalmDownNum | int | - | 10 |
| RideonAboveASHeight | float | - | 1.0 |
| RideonAboveASRadius | float | - | 1.0 |
HorseObject
| Key | Type | Description | Default value |
|---|---|---|---|
| HideHorseMane | bool | - | False |
| IsHorseClothDisable | bool | - | False |
HorseRider
| Key | Type | Description | Default value |
|---|---|---|---|
| RootNode | str32 | - | |
| SpineNode | str32 | - | |
| RotBaseNode | str32 | - | |
| RotAxis | vec3 | - | Vec3(x=0.0, y=1.0, z=0.0) |
| RotLimit | float | - | 0.0 |
| WeaponTransOffsetSmallSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponTransOffsetLargeSword | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponTransOffsetSpear | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponTransOffsetBow | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponTransOffsetShield | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| LeftFootNode | str32 | - | |
| LeftFootRotAxis | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| RightFootNode | str32 | - | |
| RightFootRotAxis | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| FootRotRatio | float | - | 0.4 |
| FootRetRotRatio | float | - | 0.8 |
| FootRotAngleForKuma | float | - | 0.0 |
HorseCreator
| Key | Type | Description | Default value |
|---|---|---|---|
| HorseNames | str | - | |
| LeaderHorseNames | str | - |
GiantArmorSlot
| Key | Type | Description | Default value |
|---|---|---|---|
| Slot0Node | str32 | - | |
| Slot0RigidBody | str32 | - | |
| Slot0DefaultActorName | str | - | |
| Slot1Node | str32 | - | |
| Slot1RigidBody | str32 | - | |
| Slot1DefaultActorName | str | - | |
| Slot2Node | str32 | - | |
| Slot2RigidBody | str32 | - | |
| Slot2DefaultActorName | str | - | |
| Slot3Node | str32 | - | |
| Slot3RigidBody | str32 | - | |
| Slot3DefaultActorName | str | - |
GiantArmor
| Key | Type | Description | Default value |
|---|---|---|---|
| DamageScale | float | - | 0.0 |
| RotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
Guardian
| Key | Type | Description | Default value |
|---|---|---|---|
| GuardianModelType | int | - | 0 |
| GuardianControllerType | int | - | 0 |
| HeadLimitMax | float | - | 90.0 |
| HeadLimitMin | float | - | -90.0 |
| SightLimitMax | float | - | 90.0 |
| SightLimitMin | float | - | -90.0 |
| MaxSpeed | float | Max movement speed, only used for grounded (non-flying) guardians [check] | 25.0 |
| CannonBoneName | str | - | Eye |
| RapidFireDistance | float | - | 10.0 |
MonsterShop
| Key | Type | Description | Default value |
|---|---|---|---|
| BuyMamo | int | - | 0 |
| SellMamo | int | - | 0 |
Swarm
| Key | Type | Description | Default value |
|---|---|---|---|
| SwarmSubActorNum | int | - | 50 |
| SwarmPattern | int | - | 0 |
| DeadActorName | str | - |
GelEnemy
| Key | Type | Description | Default value |
|---|---|---|---|
| MoveBoneName | str32 | - | Body_Move |
| BodyRadius | float | - | 1.0 |
| ClothBoneNumForEyeCalc | int | - | 12 |
| BodyRootBoneName | str32 | - | Skl_Root |
| LeftEyeBoneName | str32 | - | |
| RightEyeBoneName | str32 | - | |
| EyeSpaceHalf | float | - | 0.0 |
| EyeDir | vec3 | - | Vec3(x=0.75, y=1.0, z=1.0) |
| EyeOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| EyeUpMoveRate | float | - | 0.2 |
| EyeDownMoveRate | float | - | 0.05 |
| IsAverageEyePos | bool | - | True |
| EyeDelayAccRate | float | - | 0.6 |
| EyeYMoveTheta | float | - | 1.0 |
| EyeYMoveFrequency | float | - | 0.033 |
Nest
| Key | Type | Description | Default value |
|---|---|---|---|
| CreateActor | str | - |
Wizzrobe
| Key | Type | Description | Default value |
|---|---|---|---|
| MagicWeatherType | int | - | 0 |
| MagicFallActorName | str | - | |
| MagicFallIgniteRotSpd | float | - | 0.0 |
| MagicFallOffsetY | float | - | 6.0 |
| MagicFallCenterOffsetXZ | float | - | 5.0 |
| MagicFallRandRadius | float | - | 12.0 |
| MagicFallIntervalMax | float | - | 20.0 |
| MagicFallIntervalMin | float | - | 15.0 |
| SummonActorName | str | - |
StalEnemy
| Key | Type | Description | Default value |
|---|---|---|---|
| HeadActorName | str | - | |
| LeftArmActorName | str | - |
GuardianMini
| Key | Type | Description | Default value |
|---|---|---|---|
| ColorType | int | - | 0 |
| BodyMatName | str | - | |
| GuardJustActor | str | - | |
| BeamName | str | - | |
| LineBeamName | str | - | |
| FinalBeamName | str | - |
ClothReaction
| Key | Type | Description | Default value |
|---|---|---|---|
| AtkCollidableName | str32 | - | Collidable_Attack |
| AtkCollidableBoneName | str32 | - | Attack |
| AtkCollidableSpeed | float | - | 6.0 |
| AtkCollidableActiveTime | float | - | 0.5 |
| AtkCollidableResetPos | vec3 | - | Vec3(x=0.0, y=0.0, z=2.0) |
| GroundCollidableName | str32 | - | Collidable_Ground_1 |
| GroundCollidableBoneName | str32 | - | Ground_1 |
| GroundCollidableOffset | float | - | 0.05 |
| UseGroundCollidableResetPos | bool | - | False |
| GroundCollidableResetPos | vec3 | - | Vec3(x=0.0, y=-1.0, z=0.0) |
| GroundCollidableMoveSpeed | float | - | 300.0 |
| WallCollidableName | str32 | - | |
| WallCollidableBoneName | str32 | - | |
| WallCollidableOffset | float | - | 0.05 |
| PlayerCollidableName | str | - | |
| PlayerCollidableBoneName | str | - |
Global
| Key | Type | Description | Default value |
|---|---|---|---|
| EnemyLifeGageDist | float | - | 60.0 |
| EnemyNoSkitDist | float | - | 0.0 |
| EnemyWeaponPickAllowDist | float | - | 5.0 |
| EnemyWeaponPickForbidTime | int | - | 30 |
| EnemyAnimalNoDamageDist | float | - | 70.0 |
| EnemyNearCraeteIDDelay | float | - | 30.0 |
| EnemyForceTiredLODCount | int | - | 60 |
| EnemyForceTiredNoSightLODCount | int | - | 240 |
| EnemyForceWarpReturnLODCount | int | - | 240 |
| SilentAttackAng | float | - | 0.0 |
| SilentAttackRatio | float | - | 2.0 |
| BlownOffPlayerAtkDelay | int | - | 30 |
| JustAvoidAcceptWpRangeSS | float | - | 1.6 |
| JustAvoidAcceptWpRangeLS | float | - | 1.8 |
| JustAvoidAcceptWpRangeSP | float | - | 5.0 |
| ForceNoticeEnemyCount | int | - | 3 |
| ForceNoticeEnemyDist | float | - | 50.0 |
| WeaponRickeyLife | int | - | 3 |
| WeaponDropRotSpd | float | - | 30.0 |
| ShieldRideBaseFrame | int | - | 60 |
| ShieldRideHitBaseDamage | int | - | 1 |
| ShieldDamageratio | float | - | 0.2 |
| ShieldSurfMasterFrictionRatio | float | - | 0.2 |
| LoudNoiseRadius | float | - | 80.0 |
| Impulse2DamageRatio | float | - | 0.004 |
| IceMeltSpeedOnContactFire | float | - | 2.0 |
| CriticalAttackRatio | float | - | 4.0 |
| BooerangAttackRatio | float | - | 1.5 |
| HitImpulseClampMax | float | - | 20.0 |
| DropItemVelXZFromBomb | float | - | 0.4 |
| DropItemVelYFromBomb | float | - | 0.05 |
| DropItemVelRandomFromBomb | float | - | 0.1 |
| DropItemAngVelFromBomb | float | - | 5.0 |
| DropItemAngVelRandomFromBomb | float | - | 0.5 |
| DropItemVelXZSmall | float | - | 0.075 |
| DropItemVelYSmall | float | - | 0.05 |
| DropItemVelRandomSmall | float | - | 0.1 |
| DropItemAngVelSmall | float | - | 5.0 |
| DropItemAngVelRandomSmall | float | - | 0.5 |
| DropItemVelXZLarge | float | - | 0.2 |
| DropItemVelYLarge | float | - | 0.05 |
| DropItemVelRandomLarge | float | - | 0.1 |
| DropItemAngVelLarge | float | - | 5.0 |
| DropItemAngVelRandomLarge | float | - | 0.5 |
| DropItemVelXZRupeeRabbit | float | - | 0.25 |
| DropItemVelYRupeeRabbit | float | - | 0.1 |
| DropItemVelRandomRupeeRabbit | float | - | 0.05 |
| DropItemVelXZItemRupeeOnly | float | - | 0.1 |
| DropItemVelYItemRupeeOnly | float | - | 0.1 |
| DropItemVelRandomItemRupeeOnly | float | - | 0.05 |
| DropItemInvincibleTime | float | - | 30.0 |
| TreeWeaponEquipTransOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| TreeWeaponEquipRotOffset | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| WetRatioToDie | float | - | 0.5 |
| EnvWetRatioToDie | float | - | 0.95 |
| NPCTurnAngleDiff | float | - | 30.0 |
| NPCWaitFrameAfterEvent | int | - | 60 |
| NPCIgnorePlayerTime | float | - | 10.0 |
| NPCCancelIgnorePlayerTime | float | - | 1800.0 |
| NPCOpenDoorDistance | float | - | 5.0 |
| NPCWalkRateOnSandAndSnow | float | - | 0.8 |
| NPCDownVerticallyAngle | float | - | 20.0 |
| GerudoQueenSafetyAreaRadius | float | - | 12.0 |
| CreateFairyLimitCount | int | - | 10 |
| TerrorRegistSpeed | float | - | 190.0 |
| TerrorUnregistSpeed | float | - | 60.0 |
| TerrorRegistTimer | int | - | 30 |
| TerrorRadiusOffset | float | - | 1.5 |
| SpeedTerrorLevel | int | - | 2 |
| SpeedTerrorLevelHuge | int | - | 4 |
| SpeedTerrorLevelCheckRadius | float | - | 3.0 |
| AtDirTypeAffectRatio | float | - | 1.0 |
| RainyAwnHearingLevel | float | - | 0.7 |
| HorseBindOffsetYOfMaleUMii | float | - | 0.0 |
| HorseBindOffsetYOfFemaleUMii | float | - | 0.0 |
| HorseFamiliarityIncreasePerFrame | vec3 | - | Vec3(x=0.0, y=0.0, z=0.0) |
| HorseFamiliarityIncreaseSootheAtFirstRun | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
| HorseFamiliarityIncreaseSootheAfterRun | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
| HorseFamiliarityIncreaseSootheAfterGearTop | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
| HorseFamiliarityIncreaseSootheAfterJump | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
| HorseFamiliarityIncreaseSootheWhileResisting | vec3 | - | Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) |
| HorseFamiliarityIncreaseEat | vec3 | - | Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612) |
| HorseAlertProbability | vec3 | - | Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513) |
| HorseAlertFramesMin | vec3 | - | Vec3(x=120.0, y=120.0, z=120.0) |
| HorseAlertFramesMax | vec3 | - | Vec3(x=240.0, y=240.0, z=240.0) |
| HorseExtraChargeNum | int | - | 3 |
| PlayerGrabThrowDiffRate | float | - | 0.2 |
Beam
| Key | Type | Description | Default value |
|---|---|---|---|
| BeamLevel | int | - | 511 |
AutoGen
| Key | Type | Description | Default value |
|---|---|---|---|
| SetName | str | - | |
| KeyActorName | str | - | |
| SetRadius | float | - | 0.0 |
ChemicalType
| Key | Type | Description | Default value |
|---|---|---|---|
| ChemicalType | str32 | - | Normal |
| EmitChemicalActor | str | - |
Golem
| Key | Type | Description | Default value |
|---|---|---|---|
| UpperArmRActor | str | - | |
| LowerArmRActor | str | - | |
| UpperArmLActor | str | - | |
| LowerArmLActor | str | - | |
| DefaultWeakPointActor | str | - | |
| IsDefaultChemicalOn | bool | - | False |
HorseTargetedInfo
| Key | Type | Description | Default value |
|---|---|---|---|
| HorseMoveRadius | float | - | -1.0 |
| HorseAvoidOffset | float | - | -1.0 |
| IsCircularMoveAlways | bool | - | False |
WolfLink
| Key | Type | Description | Default value |
|---|---|---|---|
| NeckSpeedWait | float | - | 0.025 |
| NeckRateWait | float | - | 0.7 |
| NeckSpeedShiekSensor | float | - | 0.1 |
| NeckRateShiekSensor | float | - | 0.45 |
| NeckSpeedFollow | float | - | 0.4 |
| NeckRateFollow | float | - | 0.45 |
| NeckSpeedBattle | float | - | 0.3 |
| NeckRateBattle | float | - | 0.45 |
| NeckSpeedHeal | float | - | 0.0 |
| NeckRateHeal | float | - | 0.1 |
| BattleRange | float | - | 30.0 |
| HealRange | float | - | 30.0 |
| HuntRange | float | - | 30.0 |
| HowlRange | float | - | 60.0 |
| MaxHeightAttackable | float | - | 1.6 |
| MaxHeightHealable | float | - | 1.5 |
| NavMeshSearchRadius | float | - | 6.0 |
| CanReachPlayerNavMeshSearchRadius | float | - | 2.0 |
| SubmergedDepth | float | - | 1.0 |
| UtilityLifeToHunt | float | - | 0.3 |
| UtilityDangerDistMin | float | - | 5.0 |
| UtilityDangerDistMax | float | - | 20.0 |
| UtilityConstant | float | - | 0.1 |
| ChainAttackChargeMin | float | - | 7.0 |
| ChainAttackChargeMax | float | - | 10.0 |
| LookAtCooldownWait | float | - | 150.0 |
| LookAtCooldownWaitRand | float | - | 60.0 |
| LookAtCounterWait | float | - | 10.0 |
| LookAtCounterWaitRand | float | - | 40.0 |
| LookAtCooldownRun | float | - | 150.0 |
| LookAtCooldownRunRand | float | - | 60.0 |
| LookAtCounterRun | float | - | 10.0 |
| LookAtCounterRunRand | float | - | 40.0 |
| AttackCounterLength | float | - | 30.0 |
| AttackCounterRand | float | - | 30.0 |
| HowlCooldownCounterLength | float | - | 1600.0 |
| HowlCooldownCounterRand | float | - | 600.0 |
| HealCooldownCounterLength | float | - | 0.0 |
| HealCooldownCounterRand | float | - | 0.0 |
| FailPathCooldownCounterLength | float | - | 120.0 |
| FailPathCooldownCounterRand | float | - | 0.0 |
| RetargetCooldownCounterLength | float | - | 30.0 |
| RetargetCooldownCounterRand | float | - | 0.0 |
| AfterTargetDeathCounterLength | float | - | 30.0 |
| AfterTargetDeathCounterRand | float | - | 30.0 |
| LostTargetCounterLength | float | - | 25.0 |
| LostTargetCounterRand | float | - | 0.0 |
| InvinceableCounterLength | float | - | 90.0 |
| InvinceableCounterRand | float | - | 30.0 |
| CallDelayMinLength | float | - | 10.0 |
| CallOverrideCounterLength | float | - | 900.0 |
| GiveUpShiekSensorLength | float | - | 300.0 |
| RetryShiekSensorLength | float | - | 900.0 |
| BattleWallHitLength | float | - | 10.0 |
| FollowRetryLength | float | - | 30.0 |
| PowerUpFoodLength | float | - | 3600.0 |
| SafePosFailCounter | float | - | 3600.0 |
| RestrictedTargetTimeNormal | float | - | 300.0 |
| RestrictedTargetTimeSpecial | float | - | 500.0 |
| PowerUpFoodAttackMod | int | - | 5 |
| PowerUpFoodChainAttackCharge | float | - | 25.0 |
| VSStalfosCritChance | int | - | 10 |
| AttackBase | float | - | 10.0 |
| AttackHeartMod | float | - | 0.5 |
| DefenseBase | float | - | 3.0 |
| DefenseHeartMod | float | - | 0.5 |
Event
| Key | Type | Description | Default value |
|---|---|---|---|
| VisibleOffActor1 | str | - | |
| VisibleOffActor2 | str | - | |
| VisibleOffActor3 | str | - | |
| VisibleOffActor4 | str | - | |
| VisibleOffActor5 | str | - | |
| VisibleOffActor6 | str | - | |
| VisibleOffActor7 | str | - | |
| VisibleOffActor8 | str | - |
GolemIK
| Key | Type | Description | Default value |
|---|---|---|---|
| FootRayCheckDist | float | - | 3.0 |
| FootDownRatio | float | - | 0.2 |
| FootUpRatio | float | - | 0.1 |
| KneeExtendL | float | - | 0.5 |
| KneeShrinkL | float | - | 0.5 |
| FootExtendL | float | - | 0.5 |
| FootShrinkL | float | - | 0.5 |
| KneeExtendR | float | - | 0.5 |
| KneeShrinkR | float | - | 0.5 |
| FootExtendR | float | - | 0.5 |
| FootShrinkR | float | - | 0.5 |
| ArmRayCheckDist | float | - | 3.0 |
| ArmDownRatio | float | - | 0.05 |
| ArmUpRatio | float | - | 0.05 |
| ElbowExtendL | float | - | 0.5 |
| ElbowShrinkL | float | - | 0.5 |
| WristExtendL | float | - | 0.5 |
| WristShrinkL | float | - | 0.5 |
| ElbowExtendR | float | - | 0.5 |
| ElbowShrinkR | float | - | 0.5 |
| WristExtendR | float | - | 0.5 |
| WristShrinkR | float | - | 0.5 |
| WaistRotateRatio | float | - | 0.5 |
| WaistMorphRatio | float | - | 0.2 |
| WaistResetMorphRatio | float | - | 0.1 |
PictureBook
| Key | Type | Description | Default value |
|---|---|---|---|
| LiveSpot1 | int | - | -1 |
| LiveSpot2 | int | - | -1 |
| SpecialDrop | int | - | -1 |
AirWall
| Key | Type | Description | Default value |
|---|---|---|---|
| Layer | str32 | - | AirWall |
Motorcycle
| Key | Type | Description | Default value |
|---|---|---|---|
| PitchDampingCoefficient | float | - | 0.2 |
| DriftAllowSpeedKPH | float | - | 45.0 |
| DriftAbortSpeedKPH | float | - | 30.0 |
| DriftAllowSteerRate | float | - | 0.6 |
| DriftAbortSteerRate | float | - | 0.1 |
| DriftRearAngleRate | float | - | -2.5 |
| DriftSpeedRate | float | - | 0.75 |
| ManualWheelieAllowAngleFront | float | - | 15.0 |
| ManualWheelieAllowAngleRear | float | - | 30.0 |
| ManualWheelieLastSec | float | - | 2.5 |
| WheelieLastSecInMidAir | float | - | 0.5 |
| ManualControlProhibitSecAfterWheelie | float | - | 1.0 |
| WheelieRevertPower | float | - | 4.0 |
| WheelieRevertPowerSec | float | - | 0.5 |
| ManualWheelieRiseDegDelta | float | - | 3.0 |
| WheelieLaunchRiseDegDelta | float | - | 1.0 |
| EngineBrakeMaxPower | float | - | 100.0 |
| BackwardEngineBrakePower | float | - | 400.0 |
| SlipStartAngle | float | - | 50.0 |
| SlipThresholdPower | float | - | 2500.0 |
| SlipPowerMax | float | - | 1800.0 |
| WristBindRotation | vec3 | - | Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316) |
| WristBindTranslation | vec3 | - | Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487) |
| PostureLimitAngle | float | - | 90.0 |
| InvalidPostureLimitSec | float | - | 0.6 |
| FallOverThresholdAngle | float | - | 75.0 |
| JumpIntervalSec | float | - | 1.0 |
| FullEnergyLastSec | float | - | 240.0 |
| WheelieLaunchJumpProhibitSec | float | - | 0.1 |
| SlowModeTargetSpeedKPH2 | float | - | 400.0 |
| SlowDriftTargetSpeedKPH2 | float | - | 3200.0 |
| SlowModeTransitionSec | float | - | 2.0 |
| SlowSlipThresholdKPH | float | - | 5.0 |
| SlowSlipThresholdPower | float | - | 1200.0 |
| SlowSlipThresholdSec | float | - | 0.2 |
| JumpRearWheelRotateRadPerSec | float | - | 1.0 |
| WeaponThrowModeSpeedKPH2 | float | - | 800.0 |
Parameter lists
(none)