From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
Jump to navigation
Jump to search
PriestBossEyeBeamThirdAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
IsCreateGuardEffect |
Bool |
|
|
AtMinDamage |
Int |
|
|
AttackPower |
Int |
|
|
AttackPowerForPlayer |
Int |
|
|
ReflectOffset |
Vec3 |
|
|
IsChangeable |
Bool |
|
|
ShotOffset |
Vec3 |
|
|
ShotReviseAngleXU |
Int |
|
|
ShotReviseAngleXD |
Int |
|
|
ShotReviseAngleY |
Int |
|
|
Children
Name |
Description
|
チャージ |
|
待機 |
|
照準 |
|
発射 |
|
Derived definitions
目ビーム (Priest_Boss_Giant, 通常)
Name |
Value
|
IsCreateGuardEffect |
True
|
AtMinDamage |
0
|
AttackPower |
60
|
AttackPowerForPlayer |
40
|
ReflectOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
IsChangeable |
True
|
ShotOffset |
Vec3(x=0.0, y=3.0, z=0.0)
|
ShotReviseAngleXU |
30
|
ShotReviseAngleXD |
30
|
ShotReviseAngleY |
20
|