From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
Jump to navigation
Jump to search
OctarockRootAI definition |
---|
Type |
AI |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
CarryActorName |
String |
|
|
EquipItem1 |
String |
Default |
|
EquipItem2 |
String |
Default |
|
EquipItem3 |
String |
Default |
|
EquipItem4 |
String |
Default |
|
RideHorseName |
String |
|
|
ArrowName |
String |
NormalArrow |
|
DropTable |
String |
Normal |
|
IsNearCreate |
Bool |
False |
|
DropActor |
String |
|
|
SharpWeaponJudgeType |
Int |
0 |
|
LevelSensorMode |
Int |
0 |
|
DisableRankUpForHardMode |
Bool |
False |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ItemName |
String |
|
|
ConnectRigidBodyName |
String |
|
|
ConnectTgtBodyName |
String |
|
|
ShootActorName |
String |
|
|
ShootActorKey1 |
String |
|
|
ShootActorKey2 |
String |
|
|
ShootActorKey3 |
String |
|
|
IsWigBreakable |
Bool |
|
|
ExtraShootActorName |
String |
|
|
ExtraShootActorKey |
String |
|
|
InWaterDepth |
Float |
|
|
OutOfWaterOffset |
Float |
|
|
SpreadDist |
Float |
|
|
SmallSpreadDist |
Float |
|
|
FortressTag |
String |
|
|
FallHeight |
Float |
|
|
IgnoreHell |
Bool |
|
|
Children
Name |
Description
|
リアクション |
|
呼ばれ |
|
奈落 |
|
所持 |
|
死亡生成 |
|
水中 |
|
落下 |
|
近接湧出 |
|
通常 |
|
騎乗 |
|
Derived definitions
通常 (Octarock_Forest, BaseAI)
Name |
Value
|
ItemName |
OctObj_Grass_05
|
ConnectRigidBodyName |
ConnectBody
|
ConnectTgtBodyName |
TgtConnector
|
ShootActorName |
Octarock_Bullet
|
ShootActorKey1 |
ShootActor
|
ShootActorKey2 |
ShootActor2
|
ShootActorKey3 |
ShootActor3
|
IsWigBreakable |
True
|
ExtraShootActorName |
|
ExtraShootActorKey |
|
InWaterDepth |
-1.0
|
OutOfWaterOffset |
0.1
|
SpreadDist |
8.0
|
SmallSpreadDist |
3.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
False
|
通常 (Octarock_Water, BaseAI)
Name |
Value
|
ItemName |
OctObj_Grass_01
|
ConnectRigidBodyName |
ConnectBody
|
ConnectTgtBodyName |
TgtConnector
|
ShootActorName |
Octarock_Bullet
|
ShootActorKey1 |
ShootActor
|
ShootActorKey2 |
ShootActor2
|
ShootActorKey3 |
ShootActor3
|
IsWigBreakable |
True
|
ExtraShootActorName |
|
ExtraShootActorKey |
|
InWaterDepth |
0.2
|
OutOfWaterOffset |
0.1
|
SpreadDist |
8.0
|
SmallSpreadDist |
3.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
False
|
通常 (Octarock_Sand, BaseAI)
Name |
Value
|
ItemName |
OctObj_Stone_TBox
|
ConnectRigidBodyName |
ConnectBody
|
ConnectTgtBodyName |
TgtConnector
|
ShootActorName |
Octarock_Bullet
|
ShootActorKey1 |
ShootActor
|
ShootActorKey2 |
ShootActor2
|
ShootActorKey3 |
ShootActor3
|
IsWigBreakable |
False
|
ExtraShootActorName |
|
ExtraShootActorKey |
|
InWaterDepth |
-1.0
|
OutOfWaterOffset |
0.1
|
SpreadDist |
8.0
|
SmallSpreadDist |
3.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
False
|
通常 (Octarock_Snow, BaseAI)
Name |
Value
|
ItemName |
OctObj_Grass_08
|
ConnectRigidBodyName |
ConnectBody
|
ConnectTgtBodyName |
TgtConnector
|
ShootActorName |
Octarock_SnowBullet
|
ShootActorKey1 |
ShootActor
|
ShootActorKey2 |
ShootActor2
|
ShootActorKey3 |
ShootActor3
|
IsWigBreakable |
True
|
ExtraShootActorName |
|
ExtraShootActorKey |
|
InWaterDepth |
-1.0
|
OutOfWaterOffset |
0.1
|
SpreadDist |
8.0
|
SmallSpreadDist |
3.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
False
|
通常 (Octarock_Stone, BaseAI)
Name |
Value
|
ItemName |
OctObj_Stone_01
|
ConnectRigidBodyName |
ConnectBody
|
ConnectTgtBodyName |
TgtConnector
|
ShootActorName |
Octarock_Bullet_L
|
ShootActorKey1 |
ShootActor
|
ShootActorKey2 |
ShootActor2
|
ShootActorKey3 |
ShootActor3
|
IsWigBreakable |
False
|
ExtraShootActorName |
|
ExtraShootActorKey |
|
InWaterDepth |
-1.0
|
OutOfWaterOffset |
0.1
|
SpreadDist |
8.0
|
SmallSpreadDist |
3.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
-1.0
|
IgnoreHell |
False
|