EventInfo.product.sbyml
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This page is currently in creation It is a new ZeldaMods article developing through collaboration and successive edits.To help avoid edit conflicts, the creator asks that for a short time this page not be edited unnecessarily.
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This resource is found in Bootup.pack.
Its canonical resource path is "Event/EventInfo.product.byml".
EventInfo.product.sbyml is a Yaz0-compressed BYML file that stores information about all game events. It is used by the event manager to load events.
EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.
Contents
The top level node is a map. Each entry corresponds to an event, with the key being EventName<EntryPointName>
and the value being the associated event properties.
Event properties
Name | Type | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
is_startable_air | bool | Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air) | |||||||||
child | array | Demo events that are called by this event.
| |||||||||
is_timeline | bool | Whether the event is an event timeline (as opposed to an event flowchart) (defaults: false) | |||||||||
mode | string | Values: Seamless, FullPackage, Load, Async | |||||||||
next_event | string | ||||||||||
movie | string | ||||||||||
always_movie | bool | ||||||||||
not_found_movie | bool | ||||||||||
text_only_movie | bool | ||||||||||
exist_fade_in | bool | ||||||||||
exist_flag_control | bool | ||||||||||
auto_save | bool | ||||||||||
exist_gimmick_reset | bool | ||||||||||
exist_enable_camera_input | bool | ||||||||||
exist_disable_camera_input | bool | ||||||||||
is_pause_non_demo_member | bool | ||||||||||
is_hide_non_demo_member | bool | ||||||||||
is_hide_non_demo_member_charactor | bool | (sic) | |||||||||
fade_in_color | int | ||||||||||
fade_out_color | int | ||||||||||
exist_disable_unequip_in_event | bool | ||||||||||
exist_disable_unlift_in_event | bool | ||||||||||
exist_enable_squat_in_event | bool | ||||||||||
exist_disable_getoff_sunaz_in_event | bool | ||||||||||
disable_event_start_interval | bool | ||||||||||
demo_event | bool | ||||||||||
init_camera_pos | vec3 | ||||||||||
init_camera_at | vec3 | ||||||||||
init_camera_fov | float | ||||||||||
last_camera_pos | vec3 | ||||||||||
last_camera_at | vec3 | ||||||||||
last_player_pos | vec3 | ||||||||||
last_player_dir | vec3 | ||||||||||
last_camera_fov | float | ||||||||||
special_actor_name | string | ||||||||||
last_special_actor_pos | vec3 | ||||||||||
last_special_actor_dir | vec3 | ||||||||||
wait_frame | int | ||||||||||
vanish_motorcycle | bool | Whether the motorcycle (Master Cycle Zero) should despawn when starting the event | |||||||||
cloth_centererd_at_location | bool | (sic) |