From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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PriestBossLineFormationFallAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
WarpHightOffset |
Float |
|
|
Children
Name |
Description
|
分身消す |
|
待機 |
|
攻撃 |
|
攻撃前 |
|
攻撃後 |
|
陣形作成_消える |
|
陣形作成_現れる |
|
Derived definitions
一列流星 (Priest_Boss_ShadowClone, シンクロモード_0)
Name |
Value
|
WarpHightOffset |
3.0
|
一列流星 (Priest_Boss_ShadowClone_Real, シンクロモード_0)
Name |
Value
|
WarpHightOffset |
3.0
|