From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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PriestBossGiantDownSeqAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
DestinationPos |
Vec3 |
[0.0, 0.0, 0.0] |
|
IsActive |
Bool |
True |
|
KeepDistFromGround |
Float |
-1.0 |
|
IsArrivedAtDestination |
Bool |
False |
|
PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
RecoverIfAlreadyDown |
Bool |
|
|
IsUseRecover |
Bool |
|
|
HitGroundASName |
String |
|
|
Children
Name |
Description
|
ダウン |
|
復帰 |
|
空中 |
|
落下 |
|
Derived definitions
子0 (Priest_Boss_Giant, 該当)
Name |
Value
|
RecoverIfAlreadyDown |
False
|
IsUseRecover |
True
|
HitGroundASName |
LargeDamageFallEnd
|
子0 (Priest_Boss_Giant, 第三段階_0)
Name |
Value
|
RecoverIfAlreadyDown |
True
|
IsUseRecover |
False
|
HitGroundASName |
LargeDamageFallEnd
|
子0 (Priest_Boss_Giant, 第三段階_ウルボザ)
Name |
Value
|
RecoverIfAlreadyDown |
False
|
IsUseRecover |
True
|
HitGroundASName |
LargeDamageFallEnd
|