AIDef:AI/PriestBossGiantDownSeq

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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PriestBossGiantDownSeq
AI definition
Type AI

AITreeVariables

Name Type Default value Description
DestinationPos Vec3 [0.0, 0.0, 0.0]
IsActive Bool True
KeepDistFromGround Float -1.0
IsArrivedAtDestination Bool False
PriestBossMetaAIUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
RecoverIfAlreadyDown Bool
IsUseRecover Bool
HitGroundASName String


Children

Name Description
ダウン
復帰
空中
落下

Derived definitions

子0 (Priest_Boss_Giant, 該当)

Name Value
RecoverIfAlreadyDown False
IsUseRecover True
HitGroundASName LargeDamageFallEnd

子0 (Priest_Boss_Giant, 第三段階_0)

Name Value
RecoverIfAlreadyDown True
IsUseRecover False
HitGroundASName LargeDamageFallEnd

子0 (Priest_Boss_Giant, 第三段階_ウルボザ)

Name Value
RecoverIfAlreadyDown False
IsUseRecover True
HitGroundASName LargeDamageFallEnd