AIDef:AI/PreyDefWanderAI
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| FramesStuckOnTerrain | Float | 0.0 | |
| IsStuckOnTerrain | Bool | False |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| FramesStuckLimit | Float | ||
| TimesStuckLimit | Int | ||
| ChangeWaitRate | Float | ||
| MaxWaitTime | Float | ||
| MinWaitTime | Float | ||
| FinishChangeCount | Int | ||
| CheckWaitIsChangable | Bool |
Children
| Name | Description |
|---|---|
| 地形嵌り | |
| 待機 | |
| 最後の手段 | |
| 移動 |
Derived definitions
徘徊 (Pigeon, 通常行動_0)
| Name | Value |
|---|---|
| FramesStuckLimit | 60.0 |
| TimesStuckLimit | 3 |
| ChangeWaitRate | 0.7 |
| MaxWaitTime | -1.0 |
| MinWaitTime | -1.0 |
| FinishChangeCount | -1 |
| CheckWaitIsChangable | False |
徘徊 (LittleBird, 通常行動_0)
| Name | Value |
|---|---|
| FramesStuckLimit | 60.0 |
| TimesStuckLimit | 3 |
| ChangeWaitRate | 0.7 |
| MaxWaitTime | -1.0 |
| MinWaitTime | -1.0 |
| FinishChangeCount | -1 |
| CheckWaitIsChangable | False |
徘徊 (Heron, 通常行動_0)
| Name | Value |
|---|---|
| FramesStuckLimit | 60.0 |
| TimesStuckLimit | 3 |
| ChangeWaitRate | 0.7 |
| MaxWaitTime | -1.0 |
| MinWaitTime | -1.0 |
| FinishChangeCount | -1 |
| CheckWaitIsChangable | False |