AIDef:Action/ToCDungeon

From ZeldaMods (Breath of the Wild)
Revision as of 08:14, 25 October 2018 by imported>Leoetlino (whoops, mixed this up with FromCDungeonToMainField...)
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ToCDungeon
AI definition
Type Action

Special purpose variant of AIDef:Action/ChangeScene which automatically sets WarpDestMapName and WarpDestPosName to CDungeon/%s and Entrance_1 respectively.

The dungeon map name is determined from the player’s coordinates and location markers in Map/MainField/Static.mubin. The coordinates of each Dungeon marker are compared with the player’s; if Link is within 100 distance units of (x,y,z) the dungeon name is extracted from the SaveFlag name (e.g. Location_Dungeon051 -> Dungeon051) and used as the warp destination map name.

DynamicInstParams

Name Type Default value Description
StartType Int
EvflName String   Name of the event flow to start after warp is complete

Example: Demo008_2

EntryPointName String   Name of the entry point in the event flow

Example: Demo008_2


Derived definitions

Demo_ToDungeon (DungeonEntranceElevator)

No overridden parameters.

Demo_ToCDungeon (EventSystemActor)

No overridden parameters.

Demo_ToCDungeon (EventTag)

No overridden parameters.