AIDef:Action/PriestBossShadowCloneVanish

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
PriestBossShadowCloneVanish
AI definition
Type Action

AITreeVariables

Name Type Default value Description
PriestBossMetaAIUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
DelayFrames Float


Derived definitions

起き上がり (Priest_Boss_ShadowClone, 崩れ落ち)

Name Value
DelayFrames 0.0

後行動 (Priest_Boss_ShadowClone, 第一段階終了_0)

Name Value
DelayFrames 0.0

子1 (Priest_Boss_ShadowClone, 地上_1)

Name Value
DelayFrames 27.0

死亡 (Priest_Boss_ShadowClone, リアクション)

Name Value
DelayFrames 0.0

第四段階 (Priest_Boss_ShadowClone, フェイズ終了)

Name Value
DelayFrames 0.0

第二段階 (Priest_Boss_ShadowClone, フェイズ終了)

Name Value
DelayFrames 0.0

分身消す (Priest_Boss_ShadowClone, 一列突進)

Name Value
DelayFrames 0.0

分身消す (Priest_Boss_ShadowClone, 一列流星)

Name Value
DelayFrames 0.0

分身消す (Priest_Boss_ShadowClone, 円陣弓)

Name Value
DelayFrames 0.0

分身消す (Priest_Boss_ShadowClone, 円陣突進)

Name Value
DelayFrames 0.0

後行動 (Priest_Boss_Normal, 第一段階終了_0)

Name Value
DelayFrames 0.0

後行動 (Priest_Boss_ShadowClone_Real, 第一段階終了_0)

Name Value
DelayFrames 0.0