AIDef:Action/PlayerBackJump

From ZeldaMods (Breath of the Wild)
Revision as of 22:12, 10 November 2019 by imported>Kiddles (Added some value descriptions. - Kiddles)
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PlayerBackJump
AI definition
Type Action

StaticInstParams

Name Type Default value Description
BJSpeedF Float
NoDamageTime Float 40.0 The amount of time (in frames) that do are immune to damage when initiating a flurry rush.
MySlowStartFrame Float
ForceSlowTime Float 6.0 Slow time duration (in seconds) for rush attacks.
JustAvoidTime Float 1.0 The window of time for dodging to initiate a flurry rush.
BJHeight Float 1.11 Backjump height.


DynamicInstParams

Name Type Default value Description
EnableSwordInput Bool


Derived definitions

バク転 (Player_Link, Action)

Name Value
BJSpeedF 0.15
NoDamageTime 40.0
MySlowStartFrame 4.0
ForceSlowTime 6.0
JustAvoidTime 1.0
BJHeight 1.11