From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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MoveMainRidigBodyAI definition |
---|
Type |
Action |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
RefPosVibrateChecker |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
TargetPosOffset |
Vec3 |
|
|
FinLength |
Float |
|
|
MaxSpeed |
Float |
|
|
VibrateStopCheck |
Float |
|
|
VibrateCheckFrame |
Float |
|
|
VibrateMemoryStep |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
子0 (Stal_Lizalfos_Head, 移動)
Name |
Value
|
TargetPosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
FinLength |
2.0
|
MaxSpeed |
0.183333
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
3.0
|
VibrateMemoryStep |
2.0
|
移動 (Stal_Boomerang_Arm, 通常)
Name |
Value
|
TargetPosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
FinLength |
3.0
|
MaxSpeed |
0.183333
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
子0 (Stal_Moriblin_Head, 移動)
Name |
Value
|
TargetPosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
FinLength |
2.0
|
MaxSpeed |
0.183333
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
3.0
|
VibrateMemoryStep |
2.0
|
子0 (Stal_Bokoblin_Head, 移動)
Name |
Value
|
TargetPosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
FinLength |
2.0
|
MaxSpeed |
0.183333
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
3.0
|
VibrateMemoryStep |
2.0
|
子0 (Stal_Giant_Eye, 移動)
Name |
Value
|
TargetPosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
FinLength |
2.0
|
MaxSpeed |
0.233333
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
3.0
|
VibrateMemoryStep |
2.0
|
移動 (Stal_Bokoblin_Junior_Arm, 通常)
Name |
Value
|
TargetPosOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
FinLength |
3.0
|
MaxSpeed |
0.183333
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|