From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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GuardianMiniNeckSpinBeam| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| BeamActorLink |
AITreeVariablePointer |
|
|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| BeamRange |
Float |
0.0 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| SpinNum |
Int |
|
|
| MaxLengthTime |
Int |
|
|
| IsStraight |
Bool |
|
|
| BeamRange |
Float |
|
|
| MuzzleOffset |
Vec3 |
|
|
| BeamDirection |
Vec3 |
|
|
| BeamBoneName |
String |
|
|
| BeamActorKey |
String |
|
|
| BeamActorName |
String |
|
|
| SpinSpeed |
Float |
|
|
| NeckUDAngle |
Float |
|
|
| ASName |
String |
|
|
| IsIgnoreSame |
Bool |
|
|
| PosReduceRatio |
Float |
|
|
| AngReduceRatio |
Float |
|
|
Derived definitions
戦闘攻撃 (Guardian_Mini_DetachLineBeam, 第二段階反撃)
| Name |
Value
|
| SpinNum |
20
|
| MaxLengthTime |
100
|
| IsStraight |
False
|
| BeamRange |
18.0
|
| MuzzleOffset |
Vec3(x=0.20000000298023224, y=0.0, z=0.0)
|
| BeamDirection |
Vec3(x=0.0, y=0.0, z=1.0)
|
| BeamBoneName |
Head
|
| BeamActorKey |
|
| BeamActorName |
|
| SpinSpeed |
8.72665
|
| NeckUDAngle |
0.0
|
| ASName |
BeamSpin
|
| IsIgnoreSame |
True
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, 行動)
| Name |
Value
|
| SpinNum |
20
|
| MaxLengthTime |
50
|
| IsStraight |
True
|
| BeamRange |
18.0
|
| MuzzleOffset |
Vec3(x=0.20000000298023224, y=0.0, z=0.0)
|
| BeamDirection |
Vec3(x=0.0, y=0.0, z=1.0)
|
| BeamBoneName |
Head
|
| BeamActorKey |
|
| BeamActorName |
|
| SpinSpeed |
0.0
|
| NeckUDAngle |
0.0
|
| ASName |
Wait
|
| IsIgnoreSame |
True
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
戦闘攻撃 (Guardian_Mini, 第二段階反撃)
| Name |
Value
|
| SpinNum |
20
|
| MaxLengthTime |
100
|
| IsStraight |
False
|
| BeamRange |
18.0
|
| MuzzleOffset |
Vec3(x=0.20000000298023224, y=0.0, z=0.0)
|
| BeamDirection |
Vec3(x=0.0, y=0.0, z=1.0)
|
| BeamBoneName |
Head
|
| BeamActorKey |
|
| BeamActorName |
|
| SpinSpeed |
8.72665
|
| NeckUDAngle |
0.0
|
| ASName |
BeamSpin
|
| IsIgnoreSame |
True
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|