From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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RemainsWaterBulletControllerAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
RemainsWaterBattleInfo |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
InsideAreaCenter |
Vec3 |
|
|
InsideAreaWidth |
Vec3 |
|
|
InsideAreaRadius |
Float |
|
|
FirstBulletTimer |
Float |
|
|
SecondBulletTimer |
Float |
|
|
ChaseBulletNum |
String |
|
|
ExplodeBulletNum |
String |
|
|
ChaseBulletActorName |
String |
|
|
ExplodeBulletActorName |
String |
|
|
NextBulletTimerSuccess |
Float |
|
|
NextBulletTimerFail |
Float |
|
|
Children
Name |
Description
|
冷却中 |
|
射出前待機 |
|
射出後待機 |
|
誘導弾発射 |
|
魚雷発射 |
|
Derived definitions
子1 (RemainsWater, 遺物戦中弾制御)
Name |
Value
|
InsideAreaCenter |
Vec3(x=0.0, y=50.0, z=0.0)
|
InsideAreaWidth |
Vec3(x=180.0, y=100.0, z=200.0)
|
InsideAreaRadius |
150.0
|
FirstBulletTimer |
90.0
|
SecondBulletTimer |
60.0
|
ChaseBulletNum |
3,5,0,5
|
ExplodeBulletNum |
0,0,3,5
|
ChaseBulletActorName |
RemainsWaterChaseBullet
|
ExplodeBulletActorName |
RemainsWaterExplodeBullet
|
NextBulletTimerSuccess |
10.0
|
NextBulletTimerFail |
75.0
|