From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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PriestBossEyeBeamFourthAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
DestinationPos |
Vec3 |
[0.0, 0.0, 0.0] |
|
FacePos |
Vec3 |
[0.0, 0.0, 0.0] |
|
IsArrivedAtDestination |
Bool |
False |
|
PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
AtDirType |
Int |
|
|
AtAttr |
Int |
|
|
AtType |
Int |
|
|
AtShieldBreakPower |
Int |
|
|
AtImpact |
Int |
|
|
AtPowerReduce |
Int |
|
|
AtPower |
Int |
|
|
AtDamage |
Int |
|
|
SearchEndAngle |
Int |
|
|
IsCreateGuardEffect |
Bool |
|
|
AtMinDamage |
Int |
|
|
AttackPower |
Int |
|
|
AttackPowerForPlayer |
Int |
|
|
ReflectOffset |
Vec3 |
|
|
IsChangeable |
Bool |
|
|
ShotOffset |
Vec3 |
|
|
ShotReviseAngleXU |
Int |
|
|
ShotReviseAngleXD |
Int |
|
|
ShotReviseAngleY |
Int |
|
|
Children
Name |
Description
|
チャージ |
|
待機 |
|
照準 |
|
発射 |
|
索敵 |
|
速攻照準 |
|
Derived definitions
目ビーム (Priest_Boss_Giant, 第四段階_0)
Name |
Value
|
AtDirType |
2
|
AtAttr |
16396
|
AtType |
8192
|
AtShieldBreakPower |
1
|
AtImpact |
9999
|
AtPowerReduce |
0
|
AtPower |
1000
|
AtDamage |
16
|
SearchEndAngle |
15
|
IsCreateGuardEffect |
True
|
AtMinDamage |
0
|
AttackPower |
100
|
AttackPowerForPlayer |
40
|
ReflectOffset |
Vec3(x=0.0, y=10.0, z=0.0)
|
IsChangeable |
True
|
ShotOffset |
Vec3(x=0.0, y=3.0, z=0.0)
|
ShotReviseAngleXU |
30
|
ShotReviseAngleXD |
30
|
ShotReviseAngleY |
20
|