From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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NavMoveTargetClosestPointAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
NavSearchControl |
AITreeVariablePointer |
|
|
RefPosVibrateCheckerForAI |
AITreeVariablePointer |
|
|
RefVelRotVibrateCheckerforAI |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
SearchRadius |
Float |
|
|
TargetVMax |
Float |
|
|
TargetVMin |
Float |
|
|
ReachTargetArea |
Float |
|
|
RepathTime |
Float |
|
|
WeaponIdx |
Int |
|
|
TooFarDist |
Float |
|
|
UseCharacterRadius |
Bool |
|
|
VibrateCheckTime |
Int |
|
|
RotVibrateCheckTime |
Int |
|
|
IsLastLineReachCheck |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
ジャンプ |
|
直進 |
|
移動 |
|
見まわす |
|
Derived definitions
先行動 (Moriblin_Senior, 対象見張り台)
Name |
Value
|
SearchRadius |
6.0
|
TargetVMax |
6.0
|
TargetVMin |
-1.0
|
ReachTargetArea |
15.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Moriblin_Blue, 対象見張り台)
Name |
Value
|
SearchRadius |
6.0
|
TargetVMax |
6.0
|
TargetVMin |
-1.0
|
ReachTargetArea |
15.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Stal_Moriblin_Bone, 対象見張り台)
Name |
Value
|
SearchRadius |
6.0
|
TargetVMax |
6.0
|
TargetVMin |
-1.0
|
ReachTargetArea |
15.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|