EventInfo.product.sbyml: Difference between revisions
Jump to navigation
Jump to search
imported>Leoetlino (stub -> in creation) |
imported>Leoetlino |
||
Line 13: | Line 13: | ||
|- | |- | ||
| is_startable_air || bool || Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air) | | is_startable_air || bool || Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air) | ||
|- | |||
| child || array || Demo events that are called by this event. | |||
{|class="wikitable sortable" | |||
! Name !! Type !! Description | |||
|- | |||
| file || string || Event name (actually not a file name since this doesn't include the file extension) | |||
|- | |||
| entry || string || Entry point name | |||
|} | |||
|- | |- | ||
|} | |} |
Revision as of 23:31, 9 March 2020
This page is currently in creation It is a new ZeldaMods article developing through collaboration and successive edits.To help avoid edit conflicts, the creator asks that for a short time this page not be edited unnecessarily.
|
This resource is found in Bootup.pack.
Its canonical resource path is "Event/EventInfo.product.byml".
EventInfo.product.sbyml is a Yaz0-compressed BYML file that stores information about all game events. It is used by the event manager to load events.
EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.
Contents
The top level node is a map. Each entry corresponds to an event, with the key being EventName<EntryPointName>
and the value being the associated event properties.
Event properties
Name | Type | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
is_startable_air | bool | Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air) | |||||||||
child | array | Demo events that are called by this event.
|