FieldMapArea.beco: Difference between revisions
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<onlyinclude> | <onlyinclude> | ||
{{resloc|path=Ecosystem/FieldMapArea.beco|locations=[[Bootup.pack]]}} | {{resloc|path=Ecosystem/FieldMapArea.beco|locations=[[Bootup.pack]]}} | ||
[[File:FieldMapArea.png||right|thumb|Visual representation. An interactive version is available in the object map.]] | |||
'''FieldMapArea.beco''' is a [[beco]] file that maps coordinates on the MainField [[stage]] to [[map area]] numbers. | '''FieldMapArea.beco''' is a [[beco]] file that maps coordinates on the MainField [[stage]] to [[map area]] numbers. | ||
</onlyinclude> | </onlyinclude> | ||
It is used for determine the correct climate and environment (AutoPlacement, ambient sound, etc.) settings to use. It is also used by the save code to get the map "district name" (region) based on the player's coordinates<ref>0x7100951084</ref>. | It is used for determine the correct climate and environment (AutoPlacement, ambient sound, etc.) settings to use. It is also used by the save code to get the map "district name" (region) based on the player's coordinates<ref>0x7100951084</ref>. | ||
[[Category:Content (BotW)]] | [[Category:Content (BotW)]] |
Revision as of 11:30, 5 March 2019
This resource is found in Bootup.pack.
Its canonical resource path is "Ecosystem/FieldMapArea.beco".
FieldMapArea.beco is a beco file that maps coordinates on the MainField stage to map area numbers.
It is used for determine the correct climate and environment (AutoPlacement, ambient sound, etc.) settings to use. It is also used by the save code to get the map "district name" (region) based on the player's coordinates[1].
- ↑ 0x7100951084