AIDef:AI/PriestBossGiantDownSeq: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| DestinationPos || Vec3 || [0.0, 0.0, 0.0] ||
|-
| IsActive || Bool || True ||
|-
| KeepDistFromGround || Float || -1.0 ||
|-
| IsArrivedAtDestination || Bool || False ||
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

PriestBossGiantDownSeq
AI definition
Type AI

AITreeVariables

Name Type Default value Description
DestinationPos Vec3 [0.0, 0.0, 0.0]
IsActive Bool True
KeepDistFromGround Float -1.0
IsArrivedAtDestination Bool False
PriestBossMetaAIUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
RecoverIfAlreadyDown Bool
IsUseRecover Bool
HitGroundASName String


Children

Name Description
ダウン
復帰
空中
落下

Derived definitions

子0 (Priest_Boss_Giant, 該当)

Name Value
RecoverIfAlreadyDown False
IsUseRecover True
HitGroundASName LargeDamageFallEnd

子0 (Priest_Boss_Giant, 第三段階_0)

Name Value
RecoverIfAlreadyDown True
IsUseRecover False
HitGroundASName LargeDamageFallEnd

子0 (Priest_Boss_Giant, 第三段階_ウルボザ)

Name Value
RecoverIfAlreadyDown False
IsUseRecover True
HitGroundASName LargeDamageFallEnd