AIDef:AI/GuardianMini2ndBattleAttack: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
imported>Leoetlino import AI definitions from 1.5.0 (add missing AITreeVariables) |
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| Line 3: | Line 3: | ||
|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| GuardianMiniChanceTimeState || Int || -1 || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == | ||
Latest revision as of 15:00, 22 October 2018
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| GuardianMiniChanceTimeState | Int | -1 |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AscendingCurrentName | String | ||
| AscendingCurrentTime | Int |
Children
| Name | Description |
|---|---|
| 戦闘予兆 | |
| 戦闘予兆終了 | |
| 戦闘攻撃 | |
| 戦闘攻撃終了 |
Derived definitions
反撃 (Guardian_Mini_DetachLineBeam, 第二段階)
| Name | Value |
|---|---|
| AscendingCurrentName | AscendingCurrent_GuardianMini |
| AscendingCurrentTime | 60 |
反撃 (Guardian_Mini, 第二段階)
| Name | Value |
|---|---|
| AscendingCurrentName | AscendingCurrent_GuardianMini |
| AscendingCurrentTime | 60 |