AIDef:Action/DieHomeRun: Difference between revisions
Jump to navigation
Jump to search
imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
||
Line 3: | Line 3: | ||
|type=Action | |type=Action | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| CRBOffsetUnit || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
CRBOffsetUnit | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ToStarHeight | Float | ||
FallHeight | Float | ||
AddTime | Int | ||
LifeReflexRatio | Float | ||
ImpulseRatio | Float | ||
ASName | String | ||
Time | Int | ||
PosBaseRagdollRbName | String | ||
DownBackCtrlOffset | Vec3 | ||
DownFrontCtrlOffset | Vec3 | ||
WeaponDropSpeedXZ | Float | ||
WeaponDropSpeedY | Float | ||
InWaterDownTime | Int | ||
IsWaitAS | Bool | ||
ForceFinishTime | Int | ||
StableASName | String | ||
IsItemDrop | Bool | ||
OnGroundDownTime | Int | ||
GetUpGroundAngle | Float | ||
ForceEndWaterDepth | Float | ||
IsCheckVibrate | Bool | ||
StartUpdateFriction | Int |
Derived definitions
被特効 (Stal_Bokoblin_Junior_Body, リアクション)
Name | Value |
---|---|
ToStarHeight | 100.0 |
FallHeight | -100.0 |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 600 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
被特効 (Lizalfos, リアクション)
Name | Value |
---|---|
ToStarHeight | 100.0 |
FallHeight | -100.0 |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 600 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
被特効 (Bokoblin_Red, リアクション)
Name | Value |
---|---|
ToStarHeight | 100.0 |
FallHeight | -100.0 |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 600 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
被特効 (Lizalfos_Fire, リアクション)
Name | Value |
---|---|
ToStarHeight | 100.0 |
FallHeight | -100.0 |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 600 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
被特効 (Bokoblin_Senior, リアクション)
Name | Value |
---|---|
ToStarHeight | 100.0 |
FallHeight | -100.0 |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 600 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
被特効 (Bokoblin_Rapid, リアクション)
Name | Value |
---|---|
ToStarHeight | 100.0 |
FallHeight | -100.0 |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 600 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
被特効 (Lizalfos_Electric, リアクション)
Name | Value |
---|---|
ToStarHeight | 100.0 |
FallHeight | -100.0 |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 600 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
被特効 (Moriblin_Senior, リアクション)
Name | Value |
---|---|
ToStarHeight | 100.0 |
FallHeight | -100.0 |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 600 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
被特効 (Lizalfos_Bone, リアクション)
Name | Value |
---|---|
ToStarHeight | 100.0 |
FallHeight | -100.0 |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 600 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
被特効 (Moriblin_Blue, リアクション)
Name | Value |
---|---|
ToStarHeight | 100.0 |
FallHeight | -100.0 |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 600 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
被特効 (Stal_Moriblin_Bone, リアクション)
Name | Value |
---|---|
ToStarHeight | 100.0 |
FallHeight | -100.0 |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 600 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
被特効 (Lizalfos_Senior, リアクション)
Name | Value |
---|---|
ToStarHeight | 100.0 |
FallHeight | -100.0 |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 600 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
被特効 (Lizalfos_Middle, リアクション)
Name | Value |
---|---|
ToStarHeight | 100.0 |
FallHeight | -100.0 |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 600 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
被特効 (Lizalfos_Ice, リアクション)
Name | Value |
---|---|
ToStarHeight | 100.0 |
FallHeight | -100.0 |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 600 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |