AIDef:Action/ChangeScene: Difference between revisions

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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| WarpDestMapName || String ||  || Example: "MainFieldDungeon/RemainsFire", "MainField/A-1"
| WarpDestMapName || String ||  ||
Destination map. Format: {MapType}/{Map}
 
Example: "MainFieldDungeon/RemainsFire", "MainField/A-1"
|-
|-
| WarpDestPosName || String ||  || Example: "StartR"
| WarpDestPosName || String ||  ||
Destination position (defined in [[Static.mubin]] for each map type)
 
Example: "StartR"
|-
|-
| FadeType || Int ||  ||
| FadeType || Int ||  ||

Revision as of 09:01, 29 October 2018

ChangeScene
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
WarpDestMapName String  

Destination map. Format: {MapType}/{Map}

Example: "MainFieldDungeon/RemainsFire", "MainField/A-1"

WarpDestPosName String  

Destination position (defined in Static.mubin for each map type)

Example: "StartR"

FadeType Int
  • 0: Full loading screen (visible Fade and FadeStatus screens)
  • 1: Loading icon on a white background
  • 2: Loading icon on a black background
StartType Int Example: 0
EvflName String   Name of the event flow to start after warp is complete

Example: Demo622_1

EntryPointName String   Name of the entry point in the event flow

Example: Demo622_1

Derived definitions

Demo_ChangeScene (EventSystemActor)

No overridden parameters.