AIDef:Action/ChangeScene: Difference between revisions
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imported>Leoetlino |
imported>Leoetlino No edit summary |
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| WarpDestPosName || String || || Example: "StartR" | | WarpDestPosName || String || || Example: "StartR" | ||
|- | |- | ||
| FadeType || Int || || | | FadeType || Int || || | ||
* 0: Full loading screen (visible Fade and FadeStatus screens) | |||
* 1: Loading icon on a white background | |||
* 2: Loading icon on a black background | |||
|- | |- | ||
| StartType || Int || || Example: 0 | | StartType || Int || || Example: 0 |
Revision as of 22:55, 28 October 2018
AI definition | |
---|---|
Type | Action |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
WarpDestMapName | String | Example: "MainFieldDungeon/RemainsFire", "MainField/A-1" | |
WarpDestPosName | String | Example: "StartR" | |
FadeType | Int |
| |
StartType | Int | Example: 0 | |
EvflName | String | Name of the event flow to start after warp is complete
Example: Demo622_1 | |
EntryPointName | String | Name of the entry point in the event flow
Example: Demo622_1 |
Derived definitions
Demo_ChangeScene (EventSystemActor)
No overridden parameters.