Help:Tools/EventEditor: Difference between revisions
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imported>Leoetlino (Created page with "== Installing == Important: ensure you have a '''64 bit version''' of Python 3.'''6+''' before continuing. You will not be able to install EventEditor otherwise. # Install Py...") |
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* On Linux or macOS: at <code>~/.config/eventeditor/eventeditor.ini</code> | * On Linux or macOS: at <code>~/.config/eventeditor/eventeditor.ini</code> | ||
* On Windows: at <code>%APPDATA%/eventeditor/eventeditor.ini</code> | * On Windows: at <code>%APPDATA%/eventeditor/eventeditor.ini</code> | ||
[[Category: Guides]] |
Revision as of 19:14, 18 September 2018
Installing
Important: ensure you have a 64 bit version of Python 3.6+ before continuing. You will not be able to install EventEditor otherwise.
- Install PyQt5. (If you're on Windows, install the
PyQt5
package. [CLI help]) - Install the
eventeditor
package. [CLI help]
The editor can now be launched with the eventeditor
command. [help]
Enabling auto completion support
To avoid having to type actor, parameter, action and query names manually, EventEditor has built-in support for auto completion.
To enable the feature, the program must be configured to look in the game's content files by adding:
[paths]
rom_root=/path/to/game_rom
to EventEditor's configuration file, where /path/to/game_rom
is a path such that /path/to/game_rom/Pack/Bootup.pack/Actor/AIDef/AIDef_Game.product.sbyml
exists.
An easy, recommended way to get the required file structure without extracting every archive is to use botwfstools.
Configuration file
The configuration file is stored:
- On Linux or macOS: at
~/.config/eventeditor/eventeditor.ini
- On Windows: at
%APPDATA%/eventeditor/eventeditor.ini