ActorParam/DropTable: Difference between revisions
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imported>Leoetlino |
imported>Leoetlino |
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| RepeatNumMax || int || Max number of items that can be dropped (抽選回数最大) | | RepeatNumMax || int || Max number of items that can be dropped (抽選回数最大) | ||
|- | |- | ||
| ApproachType || int || | | ApproachType || int || {{check}} (姿勢) | ||
|- | |- | ||
| OccurrenceSpeedType || int || | | OccurrenceSpeedType || int || {{check}} (発生速度) | ||
|- | |- | ||
| {{AampIndexedParam|key=ItemName%02d|start_idx=1}} || str64 || Name of the actor that can be dropped | | {{AampIndexedParam|key=ItemName%02d|start_idx=1}} || str64 || Name of the actor that can be dropped | ||
Revision as of 11:49, 15 September 2018
| Format | AAMP |
|---|---|
| Version | 0 |
| Type | xml |
| This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. | |
DropTable configures item drops for an actor.
Parameter objects
Header
| Key | Type | Description |
|---|---|---|
| TableNum | int | Number of tables |
| Table%02d | str64 | Name of the drop table |
[TableName]
| Key | Type | Description |
|---|---|---|
| ColumnNum | int | Number of columns per item (2) |
| RepeatNumMin | int | Min number of items that can be dropped (抽選回数最小) |
| RepeatNumMax | int | Max number of items that can be dropped (抽選回数最大) |
| ApproachType | int | [check] (姿勢) |
| OccurrenceSpeedType | int | [check] (発生速度) |
| ItemName%02d | str64 | Name of the actor that can be dropped |
| ItemProbability%02d | float | Drop probability (0.0 to 100.0) |
Note: the sum of all ItemProbabilities should be equal to 100.0.