Event pack: Difference between revisions
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imported>Leoetlino No edit summary |
imported>Leoetlino (Generation process) |
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{{content section|target=sbeventpack/Model|text=Model}} | {{content section|target=sbeventpack/Model|text=Model}} | ||
{{content section|target=sbeventpack/Sound|text=Sound}} | {{content section|target=sbeventpack/Sound|text=Sound}} | ||
== Generation process == | |||
Event packs are very likely to be automatically generated. It is also likely that Nintendo's tool determines what files to include based on [[EventInfo]]. |
Revision as of 22:27, 11 March 2020
Event packs are Yaz0-compressed SARC archives that contain event flows and related resources. Their file extension is bactorpack (or sbactorpack when compressed).
Contents
Actor
In particular, event packs sometimes contain bas files in Actor/AS.
Camera
Demo
Effect
EventFlow
Model
Sound
Generation process
Event packs are very likely to be automatically generated. It is also likely that Nintendo's tool determines what files to include based on EventInfo.product.sbyml.