Bas: Difference between revisions
PeregrineHBG (talk | contribs) |
PeregrineHBG (talk | contribs) |
||
| Line 760: | Line 760: | ||
*22 - Unknown. Found in Link's Player_CutShieldRide.bas animation, and seems to correspond to the air effects under the board, but can't be applied to other attack animations. Also found in elder NPCs for walking and sitting. May be checking the IKFoot position (i.e FloorContact_Ankle_L) based on frame count. | *22 - Unknown. Found in Link's Player_CutShieldRide.bas animation, and seems to correspond to the air effects under the board, but can't be applied to other attack animations. Also found in elder NPCs for walking and sitting. May be checking the IKFoot position (i.e FloorContact_Ankle_L) based on frame count. | ||
*25 - Unknown. Appears to have something to do with Bone Control, as it is often observed with the !str32 Value "OnlyEye". Also found in Zora NPCs with the !str32 Value "OnlyNeck". | *25 - Unknown. Appears to have something to do with Bone Control, as it is often observed with the !str32 Value "OnlyEye". Also found in Zora NPCs with the !str32 Value "OnlyNeck". | ||
*26 - | *26 - Appears related to TypeIndex 25. Observed as an Event1 when Event0 for TypeIndex 25 has the !str32 Value "Disable". May allow for whatever was disabled to be turned on. | ||
* | *30 - Found in Dorephan's facial expressions. Associated with HAVOK physics with !str32 Value "Head_FinTail_Havok". May effect all cloth simulation in a chain compared to TypeIndex 31. | ||
*31 - Appears related to Bone Control or Cloth Physics. Observed with the !str32 Value "Arm_Fin_1" which is associated with Zora NPC physics. May only effect one part of a cloth chain compared to TypeIndex30. | |||
*35 - Unknown | *35 - Unknown | ||
*45 - Defines when to accept input to start the next attack. | *45 - Defines when to accept input to start the next attack. | ||