Bas: Difference between revisions
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*14 - Defines when an animation will block attack damage using Link's equipped shield. | *14 - Defines when an animation will block attack damage using Link's equipped shield. | ||
*17 - Unknown | *17 - Unknown | ||
*22 - Unknown. Found in Link's Player_CutShieldRide.bas animation, and seems to correspond to the air effects under the board, but can't be applied to other attack animations. | *22 - Unknown. Found in Link's Player_CutShieldRide.bas animation, and seems to correspond to the air effects under the board, but can't be applied to other attack animations. Also found in elder NPCs for walking and sitting. May be checking the IKFoot position (i.e FloorContact_Ankle_L) based on frame count. | ||
*25 - Unknown. Appears to have something to do with Bone Control, as it is often observed with the !str32 Value "OnlyEye". Also found in Zora NPCs with the !str32 Value "OnlyNeck". | *25 - Unknown. Appears to have something to do with Bone Control, as it is often observed with the !str32 Value "OnlyEye". Also found in Zora NPCs with the !str32 Value "OnlyNeck". | ||
*26 - Unknown. Appears related to TypeIndex 25. Observed as an Event1 when Event0 for TypeIndex 25 has the !str32 Value "Disable". May allow for whatever was disabled to be turned on. | *26 - Unknown. Appears related to TypeIndex 25. Observed as an Event1 when Event0 for TypeIndex 25 has the !str32 Value "Disable". May allow for whatever was disabled to be turned on. | ||