Difficulty scaling/zh: Difference between revisions
Created page with "算出經驗值之後,這個子系統會用這兩個函數 #Ecosystem::LevelSensor::scaleWeapon 跟 #Ecosystem::LevelSensor::scaleActor 來決定敵人跟武器應..." |
Created page with "== 阻止升級的情況 ==" |
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算出經驗值之後,這個子系統會用這兩個函數 [[#Ecosystem::LevelSensor::scaleWeapon]] 跟 [[#Ecosystem::LevelSensor::scaleActor]] 來決定敵人跟武器應該分別是什麼等級。 | 算出經驗值之後,這個子系統會用這兩個函數 [[#Ecosystem::LevelSensor::scaleWeapon]] 跟 [[#Ecosystem::LevelSensor::scaleActor]] 來決定敵人跟武器應該分別是什麼等級。 | ||
== | == 阻止升級的情況 == | ||
Both scaling functions will immediately return without doing anything if: | Both scaling functions will immediately return without doing anything if: | ||