Difficulty scaling: Difference between revisions
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float points = 0.0; | float points = 0.0; | ||
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In practice, settings have never been modified. 1.5.0 (which will likely be the last game update) still has the same Level2WeaponPower and Level2EnemyPower. | In practice, settings have never been modified. 1.5.0 (which will likely be the last game update) still has the same Level2WeaponPower and Level2EnemyPower. | ||
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<source lang="c++"> | <source lang="c++"> | ||
bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, | bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, | ||
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if (actor->params["LevelSensorMode"] < 1) | if (actor->params["LevelSensorMode"] < 1) | ||