Draft:Content/Actor/Pack: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>BravelyPeculiar
No edit summary
imported>BravelyPeculiar
(Added RSTB paths)
 
Line 3: Line 3:
</onlyinclude>
</onlyinclude>
{{archive heading}}
{{archive heading}}
{{rstb|Actor/Pack/Armor_001_Head.bactorpack|example=Armor_001_Head.sbactorpack}}
[[Actor pack]]s are loaded from here by default.
[[Actor pack]]s are loaded from here by default.


{{archive heading|TitleBG.pack}}
{{archive heading|TitleBG.pack}}
{{rstb|Actor/Pack/GameROMPlayer.bactorpack|example=GameROMPlayer.sbactorpack}}
Resident actors (actors that the game keeps loaded at all times) are loaded from here. Some actors are hardcoded to be resident, but others must be listed in [[ResidentActors.byml]] in order to be loaded from here.
Resident actors (actors that the game keeps loaded at all times) are loaded from here. Some actors are hardcoded to be resident, but others must be listed in [[ResidentActors.byml]] in order to be loaded from here.



Latest revision as of 23:57, 11 April 2019

The Actor/Pack directory contains sbactorpack actor pack archives, which define parameters of actors.

Content/Actor/Pack

For example, the file Armor_001_Head.sbactorpack has the RSTB path "Actor/Pack/Armor_001_Head.bactorpack".

Actor packs are loaded from here by default.

TitleBG.pack/Actor/Pack

For example, the file GameROMPlayer.sbactorpack has the RSTB path "Actor/Pack/GameROMPlayer.bactorpack".

Resident actors (actors that the game keeps loaded at all times) are loaded from here. Some actors are hardcoded to be resident, but others must be listed in ResidentActors.byml in order to be loaded from here.

Bootup.pack/Actor/Pack

[[{{{1}}}]]

[[{{{1}}}]]