Actor: Difference between revisions

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Almost every game object in BotW is an '''Actor'''. Actors each are defined by a set of parameter files in the [[Content/Actor|Actor]] directory inside [[Bactorpack|bactorpacks]].
'''Actors''' are in-game objects. Link, enemies, scenery, weapons, NPCs, shrine interiors are all examples of actors.
 
In ''Breath of the Wild'', actors are implemented through a combination of code and data such as parameter files ([[ActorParam]]), models, physics data, etc. Unlike actors in older Zelda games, ''BotW'' actors are composed of reusable components and large parts of functionality can be configured via parameter files.

Revision as of 16:39, 12 October 2019

Actors are in-game objects. Link, enemies, scenery, weapons, NPCs, shrine interiors are all examples of actors.

In Breath of the Wild, actors are implemented through a combination of code and data such as parameter files (ActorParam), models, physics data, etc. Unlike actors in older Zelda games, BotW actors are composed of reusable components and large parts of functionality can be configured via parameter files.