AIDef:Action/SiteBossBowBlowOff: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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Line 3: | Line 3: | ||
|type=Action | |type=Action | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| CRBOffsetUnit || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
CRBOffsetUnit | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ForceRecoverDist | Vec3 | ||
ForceRecoverOffset | Vec3 | ||
AddForceRecoverTime | Int | ||
IsRemoveCharacterController | Bool | ||
AddTime | Int | ||
LifeReflexRatio | Float | ||
ImpulseRatio | Float | ||
ASName | String | ||
Time | Int | ||
PosBaseRagdollRbName | String | ||
DownBackCtrlOffset | Vec3 | ||
DownFrontCtrlOffset | Vec3 | ||
WeaponDropSpeedXZ | Float | ||
WeaponDropSpeedY | Float | ||
InWaterDownTime | Int | ||
IsWaitAS | Bool | ||
ForceFinishTime | Int | ||
StableASName | String | ||
IsItemDrop | Bool | ||
OnGroundDownTime | Int | ||
GetUpGroundAngle | Float | ||
ForceEndWaterDepth | Float | ||
IsCheckVibrate | Bool | ||
StartUpdateFriction | Int |
Derived definitions
ふっとび (SiteBossBow, ふっとび_0)
Name | Value |
---|---|
ForceRecoverDist | Vec3(x=200.0, y=14.0, z=80.0) |
ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=0.0) |
AddForceRecoverTime | 0 |
IsRemoveCharacterController | True |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | DownWait |
Time | 300 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=7.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-7.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 300 |
IsWaitAS | False |
ForceFinishTime | 240 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (SiteBossLsword, ふっとび_0)
Name | Value |
---|---|
ForceRecoverDist | Vec3(x=50.0, y=20.0, z=46.0) |
ForceRecoverOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
AddForceRecoverTime | 0 |
IsRemoveCharacterController | True |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | DownWait |
Time | 300 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=-1.0, z=2.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=-1.0, z=-2.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 240 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (SiteBossBowCastle, ふっとび_0)
Name | Value |
---|---|
ForceRecoverDist | Vec3(x=40.0, y=14.0, z=40.0) |
ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=0.0) |
AddForceRecoverTime | 0 |
IsRemoveCharacterController | True |
AddTime | 10 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | DownWait |
Time | 300 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=3.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-2.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 240 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (SiteBossBowR, ふっとび_0)
Name | Value |
---|---|
ForceRecoverDist | Vec3(x=200.0, y=14.0, z=80.0) |
ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=0.0) |
AddForceRecoverTime | 0 |
IsRemoveCharacterController | True |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | DownWait |
Time | 300 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=7.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-7.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 300 |
IsWaitAS | False |
ForceFinishTime | 240 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (SiteBossBowR, ふっとび_1)
Name | Value |
---|---|
ForceRecoverDist | Vec3(x=200.0, y=14.0, z=80.0) |
ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=0.0) |
AddForceRecoverTime | 0 |
IsRemoveCharacterController | True |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | DownWait |
Time | 120 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=7.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-7.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 300 |
IsWaitAS | False |
ForceFinishTime | 240 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (SiteBossLswordR, ふっとび_0)
Name | Value |
---|---|
ForceRecoverDist | Vec3(x=50.0, y=20.0, z=46.0) |
ForceRecoverOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
AddForceRecoverTime | 0 |
IsRemoveCharacterController | True |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | DownWait |
Time | 300 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=-1.0, z=2.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=-1.0, z=-2.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 240 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (SiteBossLswordR, ふっとび_1)
Name | Value |
---|---|
ForceRecoverDist | Vec3(x=50.0, y=20.0, z=46.0) |
ForceRecoverOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
AddForceRecoverTime | 0 |
IsRemoveCharacterController | True |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | DownWait |
Time | 120 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=-1.0, z=2.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=-1.0, z=-2.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 240 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (SiteBossLswordCastle, ふっとび_0)
Name | Value |
---|---|
ForceRecoverDist | Vec3(x=28.0, y=30.0, z=40.0) |
ForceRecoverOffset | Vec3(x=0.0, y=-2.0, z=8.0) |
AddForceRecoverTime | 0 |
IsRemoveCharacterController | True |
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | DownWait |
Time | 300 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=-1.0, z=2.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=-1.0, z=-2.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 240 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |