AIDef:Action/GetUpMoveAnmDriven: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=Action
|type=Action
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| CRBOffsetUnit || AITreeVariablePointer ||  ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

GetUpMoveAnmDriven
AI definition
Type Action

AITreeVariables

Name Type Default value Description
CRBOffsetUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
TargetBoneName String
RotRatio Float
ASName String
RootOffset Vec3


Derived definitions

浅瀬 (Assassin_Middle_Azito, 起き上がり)

Name Value
TargetBoneName Root
RotRatio 0.28
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

中行動 (Assassin_Middle_Azito, ラグドール中)

Name Value
TargetBoneName Root
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

浅瀬 (Assassin_Middle_Quest, 起き上がり)

Name Value
TargetBoneName Root
RotRatio 0.28
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

中行動 (Assassin_Middle_Quest, ラグドール中)

Name Value
TargetBoneName Root
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

浅瀬 (Assassin_Middle, 起き上がり)

Name Value
TargetBoneName Root
RotRatio 0.28
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

中行動 (Assassin_Middle, ラグドール中)

Name Value
TargetBoneName Root
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

子0 (Priest_Boss_Normal, 起き上がり)

Name Value
TargetBoneName Root
RotRatio 0.28
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

子0 (Priest_Boss_Normal, 起き上がり_0)

Name Value
TargetBoneName Root
RotRatio 0.28
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

子0 (Priest_Boss_ShadowClone_Real, 起き上がり)

Name Value
TargetBoneName Root
RotRatio 0.28
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

子0 (Priest_Boss_ShadowClone_Real, 起き上がり_0)

Name Value
TargetBoneName Root
RotRatio 0.28
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

浅瀬 (Assassin_Junior, 起き上がり)

Name Value
TargetBoneName Root
RotRatio 0.28
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

中行動 (Assassin_Junior, ラグドール中)

Name Value
TargetBoneName Root
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

浅瀬 (Assassin_Middle_Azito_DLC, 起き上がり)

Name Value
TargetBoneName Root
RotRatio 0.28
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

中行動 (Assassin_Middle_Azito_DLC, ラグドール中)

Name Value
TargetBoneName Root
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

浅瀬 (Assassin_Junior_Shooter, 起き上がり)

Name Value
TargetBoneName Root
RotRatio 0.28
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

中行動 (Assassin_Junior_Shooter, ラグドール中)

Name Value
TargetBoneName Root
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

浅瀬 (Assassin_Junior_Azito_Shooter, 起き上がり)

Name Value
TargetBoneName Root
RotRatio 0.28
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)

中行動 (Assassin_Junior_Azito_Shooter, ラグドール中)

Name Value
TargetBoneName Root
RotRatio 0.18
ASName DownRecover
RootOffset Vec3(x=0.0, y=0.0, z=0.0)