AIDef:Action/ExitGame: Difference between revisions

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* If ShowLogo is 1, createTitleStageBinder (0x71007B8BEC) is called with parameters (false, false).
* If ShowLogo is 1, createTitleStageBinder (0x71007B8BEC) is called with parameters (false, false).
* If ShowLogo is 0, <code>createTitleStageBinder(false, true)</code>
* If ShowLogo is 0, <code>createTitleStageBinder(false, true)</code>
* In all other cases, some string is requested from the actor of the AI action and EventMgr before calling <code>createTitleStageBinder(false, true)</code>
* In all other cases, the current event flow name is requested from EventMgr (for unused debug code) before calling <code>createTitleStageBinder(false, true)</code>


Used by Demo006_0 (Game Over demo) and Demo985_0 (E3 Thanks screen demo).
Used by Demo006_0 (Game Over demo) and Demo985_0 (E3 Thanks screen demo).

Latest revision as of 18:11, 27 March 2019

ExitGame
AI definition
Type Action

Changes the active stage to the TitleStage (see GameScene).

If in demo mode, quick_exit() is called to exit the entire app immediately. Otherwise:

  • If ShowLogo is 1, createTitleStageBinder (0x71007B8BEC) is called with parameters (false, false).
  • If ShowLogo is 0, createTitleStageBinder(false, true)
  • In all other cases, the current event flow name is requested from EventMgr (for unused debug code) before calling createTitleStageBinder(false, true)

Used by Demo006_0 (Game Over demo) and Demo985_0 (E3 Thanks screen demo).

DynamicInstParams

Name Type Default value Description
ShowLogo Int 0 or 1 (and other truthy values? [check])


Derived definitions

Demo_ExitGame (EventSystemActor)

No overridden parameters.