AIDef:Action/EquipedRod: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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Line 3: | Line 3: | ||
|type=Action | |type=Action | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| MagicCreateUnit || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
MagicCreateUnit | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
MagicCreateYOffset | Float | ||
MagicShootVelOffset | Vec3 | ||
IsAxisYTop | Bool | ||
IsCreateWeaponPosOffset | Bool | ||
CreatePosOffset | Vec3 | ||
AxisYAngle | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
NodeName | String | ||
RotOffset | Vec3 | ||
TransOffset | Vec3 |
Derived definitions
抜刀 (Rod, 装備中)
Name | Value |
---|---|
MagicCreateYOffset | 0.0 |
MagicShootVelOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsAxisYTop | True |
IsCreateWeaponPosOffset | True |
CreatePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
AxisYAngle | 0.0 |
抜刀 (CutterRod, 装備中)
Name | Value |
---|---|
MagicCreateYOffset | 1.0 |
MagicShootVelOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsAxisYTop | False |
IsCreateWeaponPosOffset | True |
CreatePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
AxisYAngle | 0.0 |
抜刀 (FireRod, 装備中)
Name | Value |
---|---|
MagicCreateYOffset | 0.0 |
MagicShootVelOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsAxisYTop | True |
IsCreateWeaponPosOffset | True |
CreatePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
AxisYAngle | 0.0 |
抜刀 (MasterSwordRoot, 装備中)
Name | Value |
---|---|
MagicCreateYOffset | 0.0 |
MagicShootVelOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsAxisYTop | False |
IsCreateWeaponPosOffset | False |
CreatePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
AxisYAngle | 0.0 |